PhysX, the Preferred Solution for all Platforms

By on Jan 20 2010 in 3D Vision, Corporate, Gaming, Software
5 Comments 5 Comments

Recently, an interview ran with an AMD developer relations manager, who claimed that NVIDIA (after acquiring Ageia) had purposely reduced the performance and scalability of NVIDIA PhysX technology, with regards to CPU core utilization.


I have been a member of the PhysX team, first with AGEIA, and then with NVIDIA, and I can honestly say that since the merger with NVIDIA there have been no changes to the SDK code which purposely reduces the software performance of PhysX or its use of CPU multi-cores.


Our PhysX SDK API is designed such that thread control is done explicitly by the application developer, not by the SDK functions themselves.  One of the best examples is 3DMarkVantage which can use 12 threads while running in software-only PhysX. This can easily be tested by anyone with a multi-core CPU system and a PhysX-capable GeForce GPU. This level of multi-core support and programming methodology has not changed since day one. And to anticipate another ridiculous claim, it would be nonsense to say we “tuned” PhysX multi-core support for this case.


PhysX is a cross platform solution. Our SDKs and tools are available for the Wii, PS3, Xbox 360, the PC and even the iPhone through one of our partners. We continue to invest substantial resources into improving PhysX support on ALL platforms–not just for those supporting GPU acceleration.


As is par for the course, this is yet another completely unsubstantiated accusation made by an employee of one of our competitors. I am writing here to address it directly and call it for what it is, completely false. NVIDIA PhysX fully supports multi-core CPUs and multithreaded applications, period. Our developer tools allow developers to design their use of PhysX in PC games to take full advantage of multi-core CPUs and to fully use the multithreaded capabilities.


There is a lot more I could say on this topic; however, I really have to get back to my day job, which is working to help make gaming great for all users! And today that includes cracking open a new copy of Dark Void, the latest PhysX title, which incorporates some awesome particle weapon effects, an insane Disintegrator gun with fluid particles and jetpack with physical smoke turbulence . I know, hard work, right? But someone has to do it!


Happy 3D gaming!

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  • lskdjlaksd

    Good response, keep up the good work too

  • tommythetim

    ‘We continue to invest substantial resources into improving PhysX support on ALL platforms’ FALSE!!! How come it is disabled if it is used in conjunction with an ATI card?

  • Andrew

    Because an ATI card is NOT a “platform”. It is a piece of hardware.
    “Our SDKs and tools are available for the Wii, PS3, Xbox 360, the PC and even the iPhone through one of our partners.”
    These are platforms in which to code software the utilize PhysX for. If ATI doesn’t support PhysX, then there is no need for it to be utilized on an ATI based card. They are competitors.

  • Stefem

    Only GPU acceleration is disabled if a non-NVIDIA card is used for do the rendering, PhysX still working.

  • tommythetim

    PhysX has been disabled by Nvidia when using the ATI for graphics and the Nvidia for physX(unless you hack it).