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GPU Technology Conference Live Chat with Bill Dally and David Luebke

By on Aug 30 2010 in Software
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UPDATED: Wednesday, Sept. 1, 11am pdt


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This week we’ll be closing out the GPU Technology Conference Live Chat series with a bang, as we host NVIDIA’s chief scientist, Bill Dally, and Director of Graphics Research, David Luebke. You can set a reminder for yourself using the widget below, or visit http://blogs.nvidia.com/ntersect/live-chat on Wednesday September 1st, at 11:30am PDT.

We started the series with the hopes of giving you a chance to engage ‘one-on-one’ with some of the thinkers and personalities attending the GPU Technology Conference prior to the show. While we expected good audience questions, we were pleasantly surprised by the sheer volume and quality of the feedback you’ve given during each of the chats. In fact, for each chat we’ve published a follow-up blog post to answer questions that we didn’t have a chance to address during the live chat. You can see our chat with Software Director of GPU Computing Ian Buck, here, and NVIDIA Fellow, David Kirk, here.

During Wednesday’s chat, Bill will be available to talk about the death of Moore’s law. Back in April, he wrote an article for Forbes entitled Life After Moore’s Law discussing his thoughts on the topic. You can also chat with Bill about the future of parallel computing and GPU architecture, and he may even give you some hints as to what’s brewing in the  NVIDIA Research department.

David will be chatting about “computational graphics” research at NVIDIA, including topics such as GPU ray tracing, image-space photon mapping for real-time indirect illumination and stochastic rasterization for transparency, motion blur, and depth of field effects.

We’re looking forward to seeing you on Wednesday, and if you can’t make the chat, leave your questions for Bill and David in the comments below and we’ll be sure to ask them on your behalf.

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  • Paul H

    Bill: From the Forbes article, Parallel computing is being tauted as at least part of the answer to the Moore’s Law stalling. Can you talk more about NVIDIA’s efforts to educate the programming crowds with CUDA?

  • Sam

    A question for Mr. Luebke: currently there is a huge interest in high quality raytracing on the GPU. The number of GPGPU renderers has exploded during the last year. At the same time there are critics saying that GPU rendering is still not mature enough to be used in serious work citing a number of limitations such as not enough memory, shaders are too simple and that you can only do brute force path tracing on the GPU, which is very inefficient compared to the algorithms used in CPU renderers. What is your take on this? Do you think that these limitations are going to be solved by future hardware or software improvements and how soon can we expect them?