NVIDIA - World Leader in Visual Computing Technologies
USA - United States
USA - United States

ARG - Argentina

BRA - Brasil

CHL - Chile

CHN - China

CLM - Colombia

DEU - Germany

ESP - Spain

FRA - France

GBR - United Kingdom

IND - India

ITA - Italy

JPN - Japan

KOR - Korea

MEX - Mexico

POL - Poland

RUS - Russia

TWN - Taiwan

THA - Thailand

TUR - Turkey

USA - United States

VEN - Venezuela

Change default
  • Drivers
    • GeForce Drivers
    • All NVIDIA Drivers
  • Products
    • Processors
      • GeForce
      • Quadro
      • Tegra
      • Tesla
      • Legacy
    • Technologies
      • SLI
      • PhysX
      • Optimus
      • Maximus
      • CUDA
      • Windows 8
      • All Technologies
    • Cloud Computing
      • Overview
      • Enterprise
      • Gaming
    • 3D Vision
    • Platforms
      • Desktops
      • Notebooks
      • Tablets
      • Smartphones
      • Workstations
      • Servers
      • High Performance Computing
      • Automotive
  • Communities
    • GeForce.com
    • TegraZone.com
    • 3D Vision Live
    • GPU Technology Conference
    • CUDA Zone
    • Developer Zone
    • Forums
    • GPU Venture Zone
    • PartnerForce
    • NVIDIA Research
  • Support
  • Shop
  • About NVIDIA
    • Company Information
    • Newsroom
    • NVIDIA Blog
    • Investors
    • Citizenship
Blog Home
  • Home
  • Corporate
  • 3D Vision
  • Gaming
  • Mobile
  • Notebook
  • Software
  • Supercomputing
  • Workstation

Sounding off on 3D Audio

heather mackey By Heather Mackey on Sep 23 2010
In Corporate
1 Comment 1 Comment

There’s a natural tendency at GTC to focus on 3D visuals, but 3D audio is also emerging as a topic here.

Sound engineers who work to produce 3D audio – commonly thought of as “surround sound” – can leverage GPUs for the processing required to simulate sound in actual spaces, with implications for gaming, home entertainment systems and film.

In a talk for audio professionals, Nicolas Tsingos, of Dolby Laboratories, described the inroads GPUs are making in 3D audio rendering and simulations. His presentation, “Interactive 3D Audio Rendering Systems” covered the ways that GPUs can be used in audio processing and in creating simulations of the way acoustics sound in three-dimensional environments. 


Starting with an overview of GPUs and parallelism, Tsingos showed how he and other acoustical researchers have applied many-core processors to acoustical simulation challenges, and then shared optimization secrets they’ve learned along the way. They have found that, depending on the scenario, GPUs can accelerate processing speeds by 2x to 300x versus using CPUs on their own.

The key to achieving faster performance is in writing to the GPU’s strengths, he noted. Because GPUs are well suited to processing large chunks of data, Tsingos advised session members that they would see better results by increasing data per transfer and reducing the number of transfers.

Attendees showed keen interest when Tsingos showed movies of various acoustical simulations. One displayed differences in sound, according to changes in an area’s contours. Another showed acoustical modeling of an echo from a Mayan temple in Mexico.

Several dozen audience members stayed behind for extended Q&A, which ranged from acoustical design and the “computing stereo of the future” to microphone array processing in real time.

Tagged: 3D, Corporate, GTC

1 Comment Post a Comment

Similar Stories

by-the-numbers

GTC Wraps Up: By The Numbers

By Bob Sherbin on May 17 2012

gtc-2012-part-time-scientist-keynote-1

Space: The Next, Though Not Final, Frontier for GPU’s

By Gary Rainville on May 17 2012

mars-rover

GPUs Processing Images From the Red Planet

By Gary Rainville on May 17 2012

ging-companies-summit-ecs-gtc-2012

From BioDigital to Zoobe, Up-and-Coming Firms Tout Use of GPUs

By Gary Rainville on May 17 2012

jhh-fireside-chat-ecs-gtc12-1

NVIDIA CEO Shakes Out Future Of Tech

By Tony Kontzer on May 17 2012

ccoe-award-1

First Achievement Award Bestowed By CUDA Centers of Excellence

By Chandra Cheij on May 16 2012

paved road

Exascale Apps Pave Way To Supercomputing Greatness

By Tony Kontzer on May 16 2012

iain-couzin-gtc-2012-keynote-2

Using GPUs to Decipher Animal (and Human) Crowd Behavior

By Tony Kontzer on May 16 2012

lego-session-gtc-2012-2

LEGO Locks In On CUDA To Build A Better Business

By Tony Kontzer on May 16 2012

behind scene gtc 2012-4

Behind the Scenes at GTC 2012

By Will Park on May 16 2012

+ More Similar Stories

  • http://profile.typepad.com/inspirearun Inspirearun

    Nvidia GTC 2010: GPUs for 3D Audio, Robot Cars
    http://lensfire.blogspot.com/2010_10_04_archive.html

Subscribe via: RSS Email

Connect & Share: Find us on Facebook Follow us on Twitter Find us on Flickr Watch us on YouTube

X

Enter your email address:

Most Discussed

144 CommentsContest: What would you do with a petaflop supercomputer?posted Apr 24 2012 at 15:52:32 PM
28 CommentsReal Ultrabooks Have GPU’sposted Mar 12 2012 at 15:18:08 PM
26 CommentsNo Free Lunch for Intel MIC (or GPU’s)posted Apr 3 2012 at 09:01:14 AM

Featured Series

  • NVIDIA Stories on TVTV shorts showing how GPUs are used
  • Inner GeekNVIDIA employees telling personal stories of how technology affects their lives
  • GPU Technology ConferenceThe latest GPU Technology Conference updates
  • Kizuna UpdateA series of Operation Kizuna updates detailing how we are aiding Japan's Tsunami recovery

Popular Tags

3D 3d vision acer android arm asus CES ces2011 Corporate CSR CUDA Drivers ECS Events Gaming GeForce Global Citizenship GPGPU gpu gpu computing GPU Technology Conference GTC high performance computing hpc Inner Geek Medical Mobile mwc New GPU uses Notebooks NVIDIA NVIDIA Foundation NVIDIA in a Minute Optimus parallel computing Professional quad-core Quadro Steve Wildstrom Supercomputing super phone Tegra Tegra 3 Tesla Visual computing

NVIDIA on YouTube

NVIDIA on Flickr

Archives

NVIDIA Blog Authors

Disclaimer

All company and product names appearing in the NVIDIA Blog are trademarks and/or registered trademarks of NVIDIA Corporation or of their respective owners.

NVIDIA Blog Comment Policy

While we encourage you to interact with us by leaving comments, we reserve the right, in our sole discretion, to remove comments or block readers if they violate any of the following conditions.


To read the NVIDIA Blog commenting guidelines and privacy policy, click here.

Solutions: 3DTV Play | 3D PCs | Optimus | Graphics Cards | High Performance Computing | Visualization | CUDA | Tegra Android App
Corporate: About NVIDIA | Newsroom | Blog | Events | Affiliate Program | Developers | Channel Partners | Investor Relations
Employment | RSS Feeds | Newsletter
Copyright © 2012 NVIDIA Corporation | Legal Info | Privacy Policy