Cyril Crassin joined NVIDIA Research in 2011 as a postdoctoral research fellow. His research interests include realistic rendering, voxel-based representations, real-time ray-tracing and out-of-core data management. Cyril obtained his Ph.D. degree from Grenoble University at INRIA in France. During his Ph.D., he developed the GigaVoxels approach that proposed the use of pre-filtered voxel representations to efficiently render very large and detailed scenes as well as complex objects.

Cyril's Posts

 
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  • An Inside Look At New Research On CG Global Illumination

    NVIDIA fans may not realize all the cutting-edge research that takes place behind the scenes, years before a particular breakthrough reaches their home systems. I’m a post-doctoral Research Fellow at NVIDIA, and for the past year I’ve been working on a new approach to indirect illumination – that is, reflected or diffuse lighting – in….