Coming soon to a theater near you: a full-length, digitally animated film about a fanciful world of fire-breathing dragons and fighter jets — made for just $2 million. That’s a fraction of the normal price tag. Driving this ambition is an upstart — located over a Home Depot in the scruffy Bay Area town of San Leandro —… Read More
Meet Guest GTC Blogger
Tony has been writing about technology and business since a stint at the San Jose Business Journal in the mid-1990s. He began his freelance career in 1996 and over the years has written features, news reports and blog posts for publications such as CIO Insight, Baseline, Investor's Business Daily and Wired Magazine. He has also written white papers, case studies, Web site content, and marketing collateral pieces for companies such as Oracle, Hewlett-Packard, Computer Associates and Genesys Telecommunications Laboratories. From 2000-2006, he was a senior editor at InformationWeek, where he covered technologies such as CRM and storage, as well IT issues in the travel and hospitality industry.
A 1988 graduate of the University of Missouri-Columbia School of Journalism, Tony spends his spare time relaxing with his wife, playing with his two sons, tinkering around his home in Albany, Ca., and, when time allows, playing saxophone and traveling. His somewhat regular Twitter posts can be found at http://twitter.com/tkontzer.
You probably already know that GPU technology helps filmmakers render objects, water and characters in increasingly fine three-dimensional detail. But it’s also helping film makers put together quick digital mock-ups of entire movies so that they can be marketed to the studios, Tracy McSheery, CEO of San Leandro, Calif.-based motion capture firm PhaseSpace told an… Read More
Fact is, computer scientists sometimes just like to play with technology. Such was Anne Elster’s motivation when she resolved several years ago to start working on real-time snow simulations. It’s probably important to point out that Elster, who was talking about her work at the GPU Technology Conference, is an associate professor at the Norwegian… Read More
These are great days for astronomers, who have access to increasingly powerful telescopes that generate unprecedented amounts of data. But with all that data come challenges. In particular, a new generation of software-based telescopes—most notably the huge Low Frequency Array, or LOFAR, built by the Netherlands Institute for Radio Astronomy—are serving notice that more powerful… Read More
Trying to determine the origins and fate of the universe is important work with far-reaching implications. But cosmologists, unlike their counterparts in other scientific fields, can’t do hands-on experiments to test their hypotheses. “The only way we can check our theories is through numerological simulations,” Claudio Gheller, a computational scientist at the Swiss National Supercomputing… Read More
Buffering has long been the scourge of streamed video. But a Portland, Oregon-based company at the center of the video-processing industry is working with GPUs to help relegate it to a thing of the past. By taking advantage of the parallel processing capabilities of GPUs, Elemental Technologies has helped Comcast, HBO, and a variety of… Read More
Latency is among the biggest challenges in computer-generated animation. Graphic artists have long been able to make quick changes to hair, clothes, plants and other details, but they’ve generally had to wait minutes—or longer—to see the finished result. But as GPU technology has matured, that excruciating wait-time has all but disappeared, Laurence Emms, a technical… Read More
Way, way back four years ago, while fleshing out designs for cars to be used in the movie Tron: Legacy, auto-futurist Daniel Simon would create vehicle concepts, and then leave them to be rendered overnight. When he’d arrive at his office the next morning only to find that the rendering software had crashed at 2:30am,… Read More
Few strive to combine the contrasting ideals of art and perfection as diamond cutters do. But up until the 1990s, the focus on creativity and detail kept diamond processing at a snail’s pace, with the average diamond cutter able to produce just five finished pieces each day. Then, cutters began using CPUs to assess diamonds… Read More
Engineers from ESPN were on hand at the GPU Technology Conference to share how the network is using GPU-powered software architecture to enhance the viewing experience. “Just about every event that goes on the air, we’re trying to get new things in to enhance the viewing experience,” says principal engineer Mark Muench. During ESPN’s coverage… Read More