• Paul H

    Bill: From the Forbes article, Parallel computing is being tauted as at least part of the answer to the Moore’s Law stalling. Can you talk more about NVIDIA’s efforts to educate the programming crowds with CUDA?

  • Sam

    A question for Mr. Luebke: currently there is a huge interest in high quality raytracing on the GPU. The number of GPGPU renderers has exploded during the last year. At the same time there are critics saying that GPU rendering is still not mature enough to be used in serious work citing a number of limitations such as not enough memory, shaders are too simple and that you can only do brute force path tracing on the GPU, which is very inefficient compared to the algorithms used in CPU renderers. What is your take on this? Do you think that these limitations are going to be solved by future hardware or software improvements and how soon can we expect them?