We’re wrapping up our coverage from SIGGRAPH 2010 in Los Angeles, where we’ve had an incredible time showing off some amazing demos of our new Quadro professional graphics solutions. But our wrap-up wouldn’t be complete without a look at some new capabilities that our Fermi-based Quadro line brings to the tools and application engines for developers.
Redesigning the GPU with the Fermi architecture has brought incredible performance increases to a wide range of applications, right out of the box. With our NVIDIA OptiX ray tracing engine, we’re seeing up to 4x performance boosts, depending on the ray tracing technique used to create photorealistic images. So designers and engineers benefit, as well as those who want ray tracing without rendering – for uses such as collision detection and acoustical analysis.
By the way, NVIDIA had a technical paper titled “OptiX: A General Purpose Ray Tracing Engine” which was accepted this year at SIGGRAPH. It's a big honor, so we wanted to give kudos to the OptiX team.
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