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	<title>NVIDIA &#187; 3D</title>
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		<title>GPU Startup Story: Camero Goes Beyond Seeing Through Walls to Real-Time Body Scanning</title>
		<link>http://blogs.nvidia.com/2012/10/gpu-startup-story-camero-goes-beyond-seeing-through-walls-to-real-time-body-scanning/</link>
		<comments>http://blogs.nvidia.com/2012/10/gpu-startup-story-camero-goes-beyond-seeing-through-walls-to-real-time-body-scanning/#comments</comments>
		<pubDate>Tue, 30 Oct 2012 16:30:43 +0000</pubDate>
		<dc:creator>Bob Sherbin</dc:creator>
				<category><![CDATA[3D Vision]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Camero]]></category>
		<category><![CDATA[CUDA]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[GPU Startup Story]]></category>
		<category><![CDATA[Hagay Keller]]></category>
		<category><![CDATA[Israel]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[Ron Daisy]]></category>
		<category><![CDATA[SK Group]]></category>
		<category><![CDATA[Tel Aviv]]></category>

		<guid isPermaLink="false">http://blogs.nvidia.com/?p=18862</guid>
		<description><![CDATA[Mild-mannered, understated and neatly groomed, Ron Daisy could well be Israel’s answer to Clark Kent. But, unlike Superman’s alter ego, the signal-processing PhD doesn’t need a phone booth to access the superpower to see through walls. He helped invent it, as Camero-Tech’s research chief. His Tel Aviv area startup – which presented at NVIDIA’s recent&#8230; <a href="http://blogs.nvidia.com/2012/10/gpu-startup-story-camero-goes-beyond-seeing-through-walls-to-real-time-body-scanning/" title="GPU Startup Story: Camero Goes Beyond Seeing Through Walls to Real-Time Body Scanning">Read More</a>]]></description>
				<content:encoded><![CDATA[<p>Mild-mannered, understated and neatly groomed, Ron Daisy could well be Israel’s answer to Clark Kent.</p>
<p>But, unlike Superman’s alter ego, the signal-processing PhD doesn’t need a phone booth to access the superpower to see through walls. He helped invent it, as Camero-Tech’s research chief.</p>
<p>His Tel Aviv area startup – which presented at NVIDIA’s recent Israel GPU symposium – pioneered technology that uses short-range radar based on ultra-wide-band microwave technology to enable SWAT teams, police and the military in more than 20 countries identify concealed threats.</p>
<p>This technology is now the basis for the firm’s latest major project, real-time 3D security body scanning.</p>
<p>Still in the development phase, it would enable airports, for example, to scan passengers on the move, searching for hidden weapons. This updates the most recently introduced practice that requires them, one-by-one, to enter a transparent capsule, raise their hands and freeze for a few seconds as machinery moves around them.</p>
<p>“In time, this could be rolled out in thousands of sites,” said Daisy, at the head office of the 30-person homeland-security firm, which was acquired earlier this year by SK Group, an Israeli defense and security company. &#8220;It can scan multiple individuals simultaneously, without lag or moving parts. And it protects the privacy of those being scanned because it singles out concealed objects without displaying the person’s physical image.&#8221;</p>
<div id="attachment_18882" class="wp-caption aligncenter" style="width: 576px"><a href="http://blogs.nvidia.com/2012/10/gpu-startup-story-camero-goes-beyond-seeing-through-walls-to-real-time-body-scanning/zfour/" rel="attachment wp-att-18882"><img class=" wp-image-18882   " title="Camero's new product can quickly reveal a hidden weapon in 3D" src="http://blogs.nvidia.com/wp-content/uploads/2012/10/zfour.png" alt="Camero's new product can quickly reveal a hidden weapon in 3D" width="566" height="165" /></a><p class="wp-caption-text"><strong><strong>Camero&#8217;s new product can quickly reveal a hidden weapon in 3D.</strong></strong> </p>
<hr />
<p></p>
<p></p></div>
<p>As a result, passengers – or individuals attending a concert, political event or other gathering – could simply proceed down a corridor and be automatically scanned. The solution, which leverages highly sophisticated algorithms processed on <a href="https://developer.nvidia.com/cuda-gpus">CUDA-enabled GPUs</a>, would be faster, less costly, less invasive and far more portable than prevailing techniques.</p>
<p>Daisy proudly describes Camero’s new technology in a large room also used to show its “through-wall” technology. Parked along the periphery of the space are a wide range of props, including a half-dozen long slices of heavy walls mounted on wheels for easy maneuvering.</p>
<p>There’s an eight-foot section of tightly compressed mud and straw bricks commonly used in rural fighting areas. Another wall-on-wheels is made of large gray cinder blocks common in the Middle East. Others are constructed of combinations of plaster, wooden studs, wallboard and siding, replicating structures used in the U.S and Western Europe.</p>
<p>“We can see through any wall that isn’t continuous metal and detect what’s moving on the other side,” he said, pointing to a screen that shows images in 3D to a depth of 20 meters beyond the other side of the wall.</p>
<p>But today, Daisy and his colleague Hagay Keller, Camero’s VP of business development, whose background is in the defense industry, are keen to show their new scanning product.<span style="text-align: center;"> </span></p>
<p><a href="http://blogs.nvidia.com/2012/10/gpu-startup-story-camero-goes-beyond-seeing-through-walls-to-real-time-body-scanning/threeboard/" rel="attachment wp-att-18883"><img class="alignleft size-full wp-image-18883" style="margin-left: 8px; margin-right: 8px;" title="Camero's new scanning product" src="http://blogs.nvidia.com/wp-content/uploads/2012/10/threeboard.png" alt="Camero's new scanning product" width="304" height="386" /></a>Still in an early form, it comprises three long, broad rectangular panels, set at angles reminiscent of mirrors in a sci-fi tailor’s shop (<strong>see image, left</strong>). Mounted on each are four smaller boards containing irregular patterns of what appears to be mounted copper-colored butterflies. This set of 192 transmitters and a similar number of receivers is used to scatter and collect microwaves emitted in micro-bursts that consume only a few milliwatts, less energy than a cell phone.</p>
<p>The received data is transmitted using two one-gigabyte lines to the system’s back end, where the data gets crunched by a server fitted out with four NVIDIA-based GPUs. These reconstruct and process the scanned image, and then render it in 3D, showing details smaller than one centimeter. While weapons and other objects are immediately visible, the system can’t distinguish between, say, a smartphone and an explosive device, so it would need to be used in conjunction with other security techniques.</p>
<p>Daisy and Keller expect the device to be commercially deployed in the near future. They note that it has significant applications beyond homeland security. The low-cost, real-time scanning capabilities have applications in the medical field, such as cancer detection, as well as industrial settings, where it could be deployed to search for product defects.</p>
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		<title>JAMES CAMERON, VINCE PACE TALK 3D MOVIES AND GAMES</title>
		<link>http://blogs.nvidia.com/2012/08/james-cameron-vince-pace-talk-3d-movies-and-games/</link>
		<comments>http://blogs.nvidia.com/2012/08/james-cameron-vince-pace-talk-3d-movies-and-games/#comments</comments>
		<pubDate>Wed, 01 Aug 2012 20:53:13 +0000</pubDate>
		<dc:creator>Steve Klett</dc:creator>
				<category><![CDATA[3D Vision]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3dvision]]></category>
		<category><![CDATA[3DVisionLive.com]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[filmmaking]]></category>
		<category><![CDATA[James Cameron]]></category>
		<category><![CDATA[Titanic]]></category>
		<category><![CDATA[Vince Pace]]></category>

		<guid isPermaLink="false">http://blogs.nvidia.com/?p=13932</guid>
		<description><![CDATA[Exclusive interviews with two of Hollywood’s most influential “3D minds”—director James Cameron and cinematographer Vince Pace—have been added to the video portfolio on 3DVisionLive.com. The first video shines the spotlight on Cameron, director of Avatar, the most successful 3D film of all time. ]]></description>
				<content:encoded><![CDATA[<p>Exclusive interviews with two of Hollywood’s most influential “3D minds”—director James Cameron and cinematographer Vince Pace—have been added to the video portfolio on 3DVisionLive.com.</p>
<div>
<table class="alignright" style="padding-left: 10px; padding-top: 10px; padding-bottom: 15px;">
<tbody>
<tr>
<td><a href="http://blogs.nvidia.com/2012/08/james-cameron-vince-pace-talk-3d-movies-and-games/james-cameron-vince-pace-talk-3d-filmmaking/" rel="attachment wp-att-13933"><img class="alignright size-medium wp-image-13933" title="James Cameron Vince Pace talk 3D filmmaking at NAB 2012." alt="James Cameron Vince Pace talk 3D filmmaking at NAB 2012." src="http://blogs.nvidia.com/wp-content/uploads/2012/08/James-Cameron-Vince-Pace-talk-3D-filmmaking-300x189.jpg" width="300" height="189" /></a></td>
</tr>
<tr>
<td style="text-align: center;"><span style="color: #56ba12;">Cameron and Pace on stage at this year’s NAB show<br />
discussing their company’s 3D film technology.</span></td>
</tr>
</tbody>
</table>
</div>
<p><a href="http://www.3dvisionlive.com/3d_video/james-cameron-exclusive-interview-titanic-3d-avatar-and-games">The first video</a> shines the spotlight on Cameron, director of <em>Avatar</em>, the most successful 3D film of all time. In a wide-ranging collection of conversations from the last 12 months, Cameron shares his views on 3D technology in filmmaking, the process behind creating games based on his movies, as well as his latest creation—the 3D conversion of <em>Titanic</em>.</p>
<p>In the <a href="http://www.3dvisionlive.com/3d_video/vince-pace-talks-3d-tv-filmmaking-cameron-pace-5d">second interview</a>, Cameron’s long-time partner, Vince Pace, shares insights about their company, the Cameron Pace Group, and the 5D camera system used for <em>Avatar</em> and other blockbusters like <em>Pirates of the Caribbean: On Stranger Tides</em>. He even provides some teasers on how the upcoming <em>Avatar</em> films will improve on the original from a technical perspective.</p>
<p>Both interviews were filmed in 3D and require NVIDIA’s 3D Vision hardware to view. Find out more on the <a href="http://www.nvidia.com/object/3d-vision-main.html">3D Vision</a> website.</p>
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		<title>LEGO LOCKS IN ON CUDA TO BUILD A BETTER BUSINESS</title>
		<link>http://blogs.nvidia.com/2012/05/lego-locks-in-on-cuda-to-build-a-better-business/</link>
		<comments>http://blogs.nvidia.com/2012/05/lego-locks-in-on-cuda-to-build-a-better-business/#comments</comments>
		<pubDate>Wed, 16 May 2012 17:04:36 +0000</pubDate>
		<dc:creator>Tony Kontzer</dc:creator>
				<category><![CDATA[Corporate]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CUDA]]></category>
		<category><![CDATA[GPGPU]]></category>
		<category><![CDATA[gpu computing]]></category>
		<category><![CDATA[GPU Technology Conference]]></category>
		<category><![CDATA[GTC]]></category>
		<category><![CDATA[gtc 2012]]></category>
		<category><![CDATA[gtc12]]></category>
		<category><![CDATA[lego]]></category>

		<guid isPermaLink="false">http://blogs.nvidia.com/?p=12626</guid>
		<description><![CDATA[A few short years ago, the LEGO Group—makers of the iconic locking building-block toys so many parents have stepped on in the middle of the night—was plagued by uncontrolled technology sprawl. Various business units within LEGO were purchasing redundant licenses for the same technologies, with each team using the technologies for different purposes. Many business&#8230; <a href="http://blogs.nvidia.com/2012/05/lego-locks-in-on-cuda-to-build-a-better-business/" title="LEGO LOCKS IN ON CUDA TO BUILD A BETTER BUSINESS">Read More</a>]]></description>
				<content:encoded><![CDATA[<p>A few short years ago, the LEGO Group—makers of the iconic locking building-block toys so many parents have stepped on in the middle of the night—was plagued by uncontrolled technology sprawl.</p>
<p>Various business units within LEGO were purchasing redundant licenses for the same technologies, with each team using the technologies for different purposes. Many business units had even established their own computing platforms. The result was unnecessary costs and added complexity.</p>
<p>Michael Schøler, part of a team from Danish consultancy Hinnerup Net, was brought in by LEGO (also based in Denmark) to help sort through the confusion. During a <a href="https://registration.gputechconf.com/?form=scheduleBySession">GTC 2012 session</a> Tuesday, he said it was clear at the time that the company needed a unified technology platform that could do everything: facilitate high-end and low-end games, support mobile applications, power the LEGO.com website — you name it.</p>
<div>
<table class="alignright" style="padding-left: 10px; padding-top: 10px; padding-bottom: 15px;">
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<td><a href="http://blogs.nvidia.com/wp-content/uploads/2012/05/lego-session-gtc-2012-3.jpg"><img class="alignright size-medium wp-image-12659" title="lego-session-gtc-2012-3" src="http://blogs.nvidia.com/wp-content/uploads/2012/05/lego-session-gtc-2012-3-300x200.jpg" alt="" width="300" height="200" /></a></td>
</tr>
<tr>
<td style="text-align: center;"><span style="color: #56ba12;">Henrik Høj Madsen (left) and Michael Schøler (right)<br />
lead the GTC 2012 session</span></td>
</tr>
</tbody>
</table>
</div>
<p>So LEGO turned to NVIDIA. Zeroing in on the CUDA computing platform, the company wanted not only fast rendering of 3D imagery, but also aspired to leverage CUDA to manage critical business functions. Now, three years later, LEGO is running much of its business on the platform.</p>
<p>“We have a proven system that’s working well,” Schøler said during an interview following his session.</p>
<p>CUDA also helped LEGO solve a very specific—and performance-draining—problem. Some 95 percent of the little circular knobs that enable LEGO pieces to interlock are invisible in a finished model, yet a massive amount of the company’s compute power was being sucked up to render those polygons. With Hinnerup Net’s help, LEGO tapped CUDA to purge the invisible polygons in its rendering systems, freeing up computing resources.</p>
<p>Interestingly, one asset LEGO has not yet ported to the CUDA platform is the company’s high-end 3D rendering system, but Schøler said his team is working on that. They’ve developed a proof of concept, and it’s performed well so far. All that’s left is to convince the affected project groups at LEGO to give the green light to make a change.</p>
<p>“We’re trying to convince the business that this is the way to go,” said Schøler. “We’re doing the marketing for NVIDIA.”</p>
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		<title>GEFORCE LAN IS BACK &#8211; ON AN AIRCRAFT CARRIER</title>
		<link>http://blogs.nvidia.com/2011/08/geforce-lan-is-back-on-an-aircraft-carrier/</link>
		<comments>http://blogs.nvidia.com/2011/08/geforce-lan-is-back-on-an-aircraft-carrier/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 22:33:18 +0000</pubDate>
		<dc:creator>Sheryl Huynh</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D Vision]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[GeForce]]></category>
		<category><![CDATA[GeForce LAN]]></category>
		<category><![CDATA[gtx580]]></category>
		<category><![CDATA[LAN Party]]></category>

		<guid isPermaLink="false">http://blogs.nvidia.com/?p=8156</guid>
		<description><![CDATA[Call your friends. Ask your significant other for forgiveness. Gear up and get ready to geek out for 48 hours of non-stop gaming goodness. The legendary GeForce LAN is back and, this time, it’s on an aircraft carrier. As if stringing together miles of network cables wasn’t enough of a challenge, this will be the&#8230; <a href="http://blogs.nvidia.com/2011/08/geforce-lan-is-back-on-an-aircraft-carrier/" title="GEFORCE LAN IS BACK &#8211; ON AN AIRCRAFT CARRIER">Read More</a>]]></description>
				<content:encoded><![CDATA[<p>Call your friends. Ask your significant other for forgiveness. Gear up and get ready to geek out for 48 hours of non-stop gaming goodness. The <a href="http://www.geforcelan.com/">legendary GeForce LAN</a> is back and, this time, it’s on an aircraft carrier.</p>
<p>As if stringing together miles of network cables wasn’t enough of a challenge, this will be the first time a 48-hour LAN party with hundreds of gamers will be held on the historic <a href="http://www.uss-hornet.org/">USS Hornet</a>, a retired WWII-era aircraft carrier in Alameda, Calif., just outside San Francisco.</p>
<p>At this year’s GeForce LAN – in its sixth incarnation, if you’re counting – we’ll be showcasing the highly-anticipated Battlefield 3 (get the tie-in now with the USS Hornet?) PC game. Watch the <a href="http://www.youtube.com/watch?v=2zw8SmsovJc">trailers</a> for this game and you’ll see why Battlefield 3 is sending PC gamers around the world into a veritable frenzy.</p>
<p>As usual, GeForce LAN will feature a massive BYOC (Bring Your Own Computer) area, around-the-clock tournaments and contests, gobs of prizes and an exhibits area where you’ll find PC gaming vendors showing off their latest and greatest.</p>
<p>Registration will open soon. We’ll offer BYOC tickets (for those hardcore enough to spend 48 hours gaming with us), as well as general admission tickets (for those who just want to come by and experience this event, check out Battlefield 3, and the USS Hornet). We’ll also have limited spots available for sleeping aboard in the USS Hornet barracks for those in the BYOC.</p>
<p>Yes, boys and girls, you get room and board at this LAN party. We’ll even lead a few rounds of dodgeball on the flight deck to help you stretch your legs.</p>
<p>Don’t miss this event  – just ask those who have been to a GeForce LAN before:</p>
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<p>More details to be released in the coming weeks. Stay tuned.</p>
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		<title>GET DUKE NUKEM FOREVER FREE WITH NVIDIA 3D VISION KITS</title>
		<link>http://blogs.nvidia.com/2011/06/duke-nukem-forever-free-nvidia-3d-vision-kits/</link>
		<comments>http://blogs.nvidia.com/2011/06/duke-nukem-forever-free-nvidia-3d-vision-kits/#comments</comments>
		<pubDate>Tue, 28 Jun 2011 16:00:15 +0000</pubDate>
		<dc:creator>Andrew Fear</dc:creator>
				<category><![CDATA[3D Vision]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D Vision Surround]]></category>
		<category><![CDATA[dnf]]></category>
		<category><![CDATA[Duke Nuke Forever]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[GeForce]]></category>
		<category><![CDATA[surround]]></category>

		<guid isPermaLink="false">http://blogs.nvidia.com/?p=7411</guid>
		<description><![CDATA[If you’ve been on the fence about upgrading your GeForce PC to add 3D Vision support, we have a treat for you. Starting today, and for a limited time, NVIDIA 3D Vision wireless glasses kits include a free copy of Duke Nukem Forever.  You can purchase the 3D Vision Duke Nukem Forever special edition today&#8230; <a href="http://blogs.nvidia.com/2011/06/duke-nukem-forever-free-nvidia-3d-vision-kits/" title="GET DUKE NUKEM FOREVER FREE WITH NVIDIA 3D VISION KITS">Read More</a>]]></description>
				<content:encoded><![CDATA[<p>If you’ve been on the fence about upgrading your GeForce PC to add <a href="http://www.nvidia.com/object/3d-vision-home-users.html">3D Vision</a> support, we have a treat for you.</p>
<p>Starting today, and for a limited time, NVIDIA 3D Vision wireless glasses kits include a free copy of <a href="http://www.dukenukemforever.com/">Duke Nukem Forever</a>.  You can <a href="http://www.nvidia.com/object/product_geforce_3D_VisionKit_us.html">purchase the 3D Vision <em>Duke Nukem Forever</em> special edition</a> today for $149 (USD MSRP) at these North American etailers: <a href="http://www.tigerdirect.com/Duke3D">TigerDirect.com</a>, <a href="http://www.newegg.com/Duke3D">Newegg.com</a> and <a href="http://www.ncix.com/Duke3D">NCIX</a>.</p>
<p>Or, look for the 3D Vision <em>Duke Nukem Forever</em> special edition bundle at your local retail store.</p>
<p style="text-align: center;"><a href="http://blogs.nvidia.com/wp-content/uploads/2011/06/NV_3DVSN_BOX_DUKE_VISUAL_FINAL_noBND_HR.jpg"><img class="aligncenter size-full wp-image-7435" title="NV_3DVSN_BOX_DUKE_VISUAL_FINAL_noBND_HR" src="http://blogs.nvidia.com/wp-content/uploads/2011/06/NV_3DVSN_BOX_DUKE_VISUAL_FINAL_noBND_HR.jpg" alt="" width="560" height="303" /></a></p>
<p>The game has sparked some controversy for its decidedly political incorrectness. But I’ve always been fond of Duke. Even with the cheesy lines, the bathroom humor and overly patriotic tones, Duke just has a way of winning your heart while you laugh at the over-the-top ridiculousness of the game.</p>
<p>Now, Duke Nukem looks better than ever. Once limited only to MS-DOS graphics, today Duke bursts out of the screen with full 3D Vision support, <a href="http://www.nvidia.com/object/3d-vision-surround-technology.html">NVIDIA Surround</a> support and HD graphics.  Imagine hunting down aliens at up to 5760&#215;1080 resolution in a completely immersive experience. You can’t beat the experience!</p>
<p>Some reviewers have been playing the game and they love the 3D experience. Here’s what they had to say:</p>
<p><a href="http://benchmarkreviews.com/index.php?option=com_content&amp;task=view&amp;id=774&amp;Itemid=64"><img class="alignright size-full wp-image-7413" title="benchmark reviews" src="http://blogs.nvidia.com/wp-content/uploads/2011/06/br.png" alt="" width="115" height="27" /></a></p>
<p><em>“The Duke Nukem Forever experience in 3D Vision was a treat. Experiencing real 3D graphics makes the &#8220;flat&#8221; 3D we&#8217;ve grown used to seem primitive and limiting”</em></p>
<p><em><a href="http://alienbabeltech.com/main/duke-nukem-forever-in-3d-review/all/1"><img class="alignright size-full wp-image-7412" title="ab" src="http://blogs.nvidia.com/wp-content/uploads/2011/06/ab.png" alt="" width="111" height="32" /></a>“Duke Nukem Forever gets two big thumbs up from this reviewer on the implementation of 3D Vision and also 3D Vision Surround – which is just “more is better” – the widescreen view adds to the game although fortunately most of the action takes place right in front of you.”</em></p>
<p>If you have a 3D Vision PC and want to get a quick look at how cool <em>Duke Nukem Forever</em> looks in 3D, visit the <a href="http://photos.3dvisionlive.com/3DVisionGames/album/4dcd47a0378501df32480000/">3D screenshot gallery</a> at 3DVisionLive.com.</p>
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		<title>NVIDIA LAUNCHES PHYSX 3.0 WITH SUPPORT FOR EMERGING GAMING PLATFORMS</title>
		<link>http://blogs.nvidia.com/2011/06/nvidia-launches-physx-3-0-with-support-for-emerging-gaming-platforms/</link>
		<comments>http://blogs.nvidia.com/2011/06/nvidia-launches-physx-3-0-with-support-for-emerging-gaming-platforms/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 13:00:23 +0000</pubDate>
		<dc:creator>Mike Skolones</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CUDA]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[GeForce]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[PhysX]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://blogs.nvidia.com/?p=6890</guid>
		<description><![CDATA[I am very pleased to announce the launch of a brand new version of the very popular NVIDIA PhysX SDK. The new PhysX 3.0 SDK is available to all registered developers on our developer support website located at: http://supportcenteronline.com/ics/support/default.asp?deptID=1949 PhysX is the world’s most pervasive physics solution for highly realistic and real-time simulation based effects for&#8230; <a href="http://blogs.nvidia.com/2011/06/nvidia-launches-physx-3-0-with-support-for-emerging-gaming-platforms/" title="NVIDIA LAUNCHES PHYSX 3.0 WITH SUPPORT FOR EMERGING GAMING PLATFORMS">Read More</a>]]></description>
				<content:encoded><![CDATA[<p>I am very pleased to announce the launch of a brand new version of the very popular NVIDIA PhysX SDK. The new PhysX 3.0 SDK is available to all registered developers on our developer support website located at: <a href="http://supportcenteronline.com/ics/support/default.asp?deptID=1949">http://supportcenteronline.com/ics/support/default.asp?deptID=1949</a></p>
<p>PhysX is the world’s most pervasive physics solution for highly realistic and real-time simulation based effects for games, film and more. Version 3.0 of PhysX has been over three years in the making and features a new modular architecture and a completely rewritten PhysX engine. It provides a significant boost in overall performance, as well as efficient, reliable simulations across a broad spectrum of multi-core gaming devices – such as PCs, notebooks and gaming consoles, as well as emerging gaming platforms like handheld game devices, tablets, and smartphones.</p>
<p>Let’s take a look at some of the key features and capabilities of PhysX 3.0 SDK:</p>
<ul>
<li><strong>Larger Levels</strong><strong>: </strong><strong> </strong>Game levels are getting larger these days. That means they require more actors. In PhysX 3.0, developers can combine multiple actors into a single “aggregate”, which is managed as a single bounding-box entity in the broadphase stage of the collision pipeline. This reduces the computing load required to predict collisions between actors, and helps improve overall performance and memory efficiency of PhysX-3 relative to earlier versions.</li>
</ul>
<ul>
<li><strong>Streaming: </strong>PhysX 3.0 enables efficient streaming of asset data into a simulation through a new feature,binary in-place serialization, which allows quick and memory-efficient insertion of actors into a scene. In addition, out-of-scene actor creation, which allows actors to be created outside the scene and stored rather than being created and destroyed on demand, provides developers with better asset management while minimizing troublesome compute load spikes.</li>
</ul>
<ul>
<li><strong>More Effective Multithreading: </strong>The new Task Manager with managed thread pool allows games to take advantage of multi-core processors on all platforms, resulting in greatly increased performance and a much improved gaming experience.</li>
</ul>
<ul>
<li><strong>Flexible and Powerful Tools: </strong>In addition to a highly optimized physics runtime, NVIDIA is  releasing improved tools for artists that have been tailored to work within the developer’s asset production pipeline.  A new release of PhysX Visual Debugger allows superior performance profiling, detailed memory analysis and improved visualization of all PhysX content across all major platforms.</li>
</ul>
<p>PhysX 3.0 is available for all major gaming platforms, including PC, Xbox360™, PLAYSTATION®3, OSX, Linux and Android. PhysX 3.0 is designed to run on a variety of CPU architectures. Performance can be accelerated by any CUDA™-enabled NVIDIA GPU – including any GeForce 8-series or higher graphics card.</p>
<p>Like its predecessor, PhysX 2.8, the new PhysX 3.0 SDK binary version is available without charge to all registered and platform-authorized developers for both commercial and non-commercial applications.</p>
<p>For more information on NVIDIA PhysX and APEX technologies, please visit: <a href="http://www.nvidia.com/physx">www.nvidia.com/physx</a>.</p>
<p>Sound off in the comments below and let us know what you think.</p>
<p>Thanks and happy gaming!</p>
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		<title>GAMERLIVE.TV BRINGS YOU E3 NEWS IN 3D</title>
		<link>http://blogs.nvidia.com/2011/06/gamerlive-tv-brings-you-e3-news-in-3d/</link>
		<comments>http://blogs.nvidia.com/2011/06/gamerlive-tv-brings-you-e3-news-in-3d/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 18:00:56 +0000</pubDate>
		<dc:creator>Andrew Fear</dc:creator>
				<category><![CDATA[3D Vision]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[e3 11]]></category>
		<category><![CDATA[GeForce]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://blogs.nvidia.com/?p=7005</guid>
		<description><![CDATA[This year, for the first time ever, E3 2011 news will be brought to you in 3D by GamerLive.TV.  The guys at GamerLive.TV will feature exclusive content, including the latest expo news, game launches, booth demos, game trailers, celebrity interviews and VIP parties – all in 3D.  There will also be interviews with the world’s&#8230; <a href="http://blogs.nvidia.com/2011/06/gamerlive-tv-brings-you-e3-news-in-3d/" title="GAMERLIVE.TV BRINGS YOU E3 NEWS IN 3D">Read More</a>]]></description>
				<content:encoded><![CDATA[<p>This year, for the first time ever, <a href="http://www.e3expo.com/">E3 2011</a> news will be brought to you in 3D by <a href="http://www.gamerlive.tv/">GamerLive.TV</a>.  The guys at GamerLive.TV will feature exclusive content, including the latest expo news, game launches, booth demos, game trailers, celebrity interviews and VIP parties – all in 3D.  There will also be interviews with the world’s top game developers, including Activision, EA, THQ, Ubisoft and Sega just to name a few.</p>
<p><a href="http://blogs.nvidia.com/wp-content/uploads/2011/06/gamerlivetv.jpg"><img class="size-medium wp-image-7007 aligncenter" title="gamerlivetv" src="http://blogs.nvidia.com/wp-content/uploads/2011/06/gamerlivetv-300x56.jpg" alt="" width="300" height="56" /></a></p>
<p>GameLive.TV will post their 3D videos on YouTube. It&#8217;s perfect timing since last week we announced <a href="../2011/05/youtube-now-in-3d-vision/">YouTube support for 3D Vision</a>.  3D Vision users will be able to view all of the GameLive.TV E3 videos in rich, high-quality stereoscopic 3D on their NVIDIA 3D Vision PCs and notebooks, when using the latest version of the Mozilla Firefox 4 Web browser.</p>
<p>The GameLive.TV broadcast starts today, June 2, and runs all the way through June 9.  They&#8217;ll post new videos each day on <a href="http://www.youtube.com/playlist?p=PL23DF650644353853">GamerLive.TV’s YouTube channel</a> as well as at <a href="http://www.gamerlive.tv/E3-3D">www.GamerLive.tv/E3-3D</a>.  We’ll also host the E3 coverage at <a href="http://www.3dvisionlive.com/E3">www.3DVisionLive.com/E3</a>.</p>
<p>Make sure you also follow us on Twitter (@<a href="http://www.twitter.com/nvidiageforce">NVIDIAGeForce</a>) to receive alerts when new videos become available and &#8216;Like&#8217; <a href="http://www.facebook.com/nvidiageforce">GeForce on Facebook</a> for full E3 coverage.</p>
<p>&nbsp;</p>
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		<title>NVIDIA IN A MINUTE – COMPUTEX 2011 EDITION</title>
		<link>http://blogs.nvidia.com/2011/06/nvidia-in-a-minute-computex-2011-edition/</link>
		<comments>http://blogs.nvidia.com/2011/06/nvidia-in-a-minute-computex-2011-edition/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 20:07:19 +0000</pubDate>
		<dc:creator>Will Park</dc:creator>
				<category><![CDATA[3D Vision]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Notebook]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D Vision Wired]]></category>
		<category><![CDATA[Computex]]></category>
		<category><![CDATA[glowball]]></category>
		<category><![CDATA[gtx 560m]]></category>
		<category><![CDATA[kal-el]]></category>
		<category><![CDATA[NVIDIA in a Minute]]></category>

		<guid isPermaLink="false">http://blogs.nvidia.com/?p=7020</guid>
		<description><![CDATA[We just got back from the busy Computex trade show in Taipei, Taiwan. To learn about the awesome NVIDIA news announced there, check out the latest episode of NVIDIA In A Minute. We cover everything from the launch of the new GTX 560M notebook GPU, 3D Vision wired glasses, to the wildly popular Glowball demo&#8230; <a href="http://blogs.nvidia.com/2011/06/nvidia-in-a-minute-computex-2011-edition/" title="NVIDIA IN A MINUTE – COMPUTEX 2011 EDITION">Read More</a>]]></description>
				<content:encoded><![CDATA[<p><!-- p.p1 {margin: 0.0px 0.0px 13.0px 0.0px; line-height: 19.0px; font: 13.0px Georgia} span.s1 {color: #20497d} span.s2 {text-decoration: underline ; color: #1738f5} -->We just got back from the busy <a href="http://blogs.nvidia.com/tag/computex">Computex</a> trade show in Taipei, Taiwan. To learn about the awesome NVIDIA news announced there, check out the latest episode of NVIDIA In A Minute. We cover everything from the launch of the new <a href="http://blogs.nvidia.com/2011/05/notebook-gamers-step-up-win-a-geforce-gtx-560m/">GTX 560M notebook GPU</a>, <a href="http://blogs.nvidia.com/2011/05/new-3d-vision-wired-glasses-only-99/">3D Vision wired</a> glasses, to the wildly popular <a href="http://blogs.nvidia.com/2011/05/project-kal-el-demo-previews-future-of-mobile-gaming/">Glowball demo</a> for our upcoming quad-core mobile solution, Project Kal-El.</p>
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		<title>NVIDIA COMPUTEX KEYNOTE &#8211; PERSONAL COMPUTING FOR A NEW GENERATION</title>
		<link>http://blogs.nvidia.com/2011/05/nvidia-computex-keynote-personal-computing-for-a-new-generation/</link>
		<comments>http://blogs.nvidia.com/2011/05/nvidia-computex-keynote-personal-computing-for-a-new-generation/#comments</comments>
		<pubDate>Tue, 31 May 2011 07:13:42 +0000</pubDate>
		<dc:creator>Will Park</dc:creator>
				<category><![CDATA[Corporate]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D Vision]]></category>
		<category><![CDATA[Computex]]></category>
		<category><![CDATA[computex11]]></category>
		<category><![CDATA[GeForce]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[Tegra]]></category>

		<guid isPermaLink="false">http://blogs.nvidia.com/?p=6966</guid>
		<description><![CDATA[NVIDIA’s Dan Vivoli helped kick off Computex in Taipei today with a keynote setting out our vision of the future of personal computing. Dan, a longtime NVIDIA exec who serves as senior vice president, proposed a personal computing future centered on more powerful graphics technology, more immersive multimedia experiences and more powerful mobile devices. You&#8217;d&#8230; <a href="http://blogs.nvidia.com/2011/05/nvidia-computex-keynote-personal-computing-for-a-new-generation/" title="NVIDIA COMPUTEX KEYNOTE &#8211; PERSONAL COMPUTING FOR A NEW GENERATION">Read More</a>]]></description>
				<content:encoded><![CDATA[<p>NVIDIA’s Dan Vivoli helped kick off Computex in Taipei today with a keynote setting out our vision of the future of personal computing.</p>
<p>Dan, a longtime NVIDIA exec who serves as senior vice president, proposed a personal computing future centered on more powerful graphics technology, more immersive multimedia experiences and more powerful mobile devices.</p>
<p>You&#8217;d be hard-pressed, he noted, to find another industry where innovation flies at the speed it does in the technology sector. Performance has increased about a million times since he recalled entering the field three decades ago. Had the auto industry progressed at that same rate, cars would cost less than a dollar and fit in your pocket.</p>
<p><a href="http://blogs.nvidia.com/wp-content/uploads/2011/05/IMG_5080.jpg"><a href="http://blogs.nvidia.com/wp-content/uploads/2011/05/computing-trends-chart-nvidia.jpg"><img class="alignright size-medium wp-image-6980" title="computing-trends-chart-nvidia" src="http://blogs.nvidia.com/wp-content/uploads/2011/05/computing-trends-chart-nvidia-300x200.jpg" alt="" width="300" height="200" /></a></a>Technology advances aren&#8217;t just paving the way for more immersive 3D displays  and more realistic 3D gaming graphics performance.  They’re changing how we think about personal computing. Dan explained how personal computing is moving away the “classic” market where big, beige computer cases lived under your desk. We&#8217;re now coming to a &#8220;new” PC market, where tablets and smartphones become prominent computing platforms. And they&#8217;ll do this with more power than desktops of a decade ago, and at previously unimaginable price points.</p>
<p>The launch of NVIDIA&#8217;s more affordable, sub-$100 3D Vision Wired glasses at Computex 2011 reflects the push towards this new personal computing paradigm. They can help bring immersive 3D technology to the masses. At the same time, the 3D Vision Wired glasses will increase adoption of the technology and drive production of 3D-optimized multimedia content from movie and game makers around the world.</p>
<p>In the area of graphics performance, advances in new technologies, such as those applied by NVIDIA GeForce, will deliver richer, more realistic gaming experiences that promise to rival real-life. Tessellation technology makes it possible to create more realistic textures and surface details on everything from brick buildings to foaming water. And, NVIDIA is working directly with game developers to create games that will set new industry standards.</p>
<p>Leading the charge into the &#8220;new” PC market will be the Tegra mobile processor family, He made the case for mobile devices, like the Tegra 2-powered Samsung Galaxy Tab 10.1 and the ASUS Transformer tablets, replacing traditional gaming consoles outright. The highlight of his presentation was the Project Kal-El quad-core &#8220;Glowball&#8221; demonstration which <a href="http://blogs.nvidia.com/2011/05/project-kal-el-demo-previews-future-of-mobile-gaming/">we posted previously</a>. The demo showed off the NVIDIA&#8217;s ability to bring real-time dynamic lighting to a mobile device (an industry first), thanks to the Kal-El quad-core mobile processor.</p>
<p>&nbsp;</p>
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		<title>NEW ANDROID 3.1 – FASTER GRAPHICS, GREAT FLASH, SMOOTHER UI – TABLETS THAT ROCK</title>
		<link>http://blogs.nvidia.com/2011/05/new-android-3-1-faster-graphics-great-flash-smoother-ui-tablets-that-rock/</link>
		<comments>http://blogs.nvidia.com/2011/05/new-android-3-1-faster-graphics-great-flash-smoother-ui-tablets-that-rock/#comments</comments>
		<pubDate>Mon, 30 May 2011 09:09:32 +0000</pubDate>
		<dc:creator>Will Park</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[honeycomb]]></category>
		<category><![CDATA[tablets]]></category>
		<category><![CDATA[Tegra]]></category>

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		<description><![CDATA[If you haven’t yet noticed, Android 3.0 Honeycomb just got even better with the new Android 3.1 update. Let’s take a closer look at what makes the latest version of Android tick and how it’s a major step forward for Honeycomb tablets like the ASUS Eee Pad Transformer. Google is always working to tweak and&#8230; <a href="http://blogs.nvidia.com/2011/05/new-android-3-1-faster-graphics-great-flash-smoother-ui-tablets-that-rock/" title="NEW ANDROID 3.1 – FASTER GRAPHICS, GREAT FLASH, SMOOTHER UI – TABLETS THAT ROCK">Read More</a>]]></description>
				<content:encoded><![CDATA[<p>If you haven’t yet noticed, Android 3.0 Honeycomb just got even better with the new Android 3.1 update. Let’s take a closer look at what makes the latest version of Android tick and how it’s a major step forward for Honeycomb tablets like the ASUS Eee Pad Transformer.</p>
<p>Google is always working to tweak and improve the Android OS experience, and we’re seeing the fruits of that labor with Android 3.1. With boosted 3D graphics performance, hardware acceleration for Adobe Flash, snazzy new homescreen widgets and support for USB peripherals (like cameras and game controllers), the new update will make that Honeycomb tablet of yours rock!</p>
<p>So, what can you expect in Android 3.1 for your Honeycomb tablet?</p>
<p><strong>Faster, smoother UI</strong></p>
<p>You’ll notice that the entire OS runs smoother and faster. Android 3.1 further improves responsiveness and transitions, so scrolling and transition animations are smoother. Switching between apps and swiping through the homescreen is faster and more responsive. Menu interactions are also more responsive, lending to a more cohesive Android experience on your tablet.</p>
<p><strong>Up to 30 percent better 3D graphics performance</strong></p>
<p>One of the benefits of having a Tegra 2 dual-core processor, equipped with an NVIDIA GeForce GPU, in your Android Honeycomb tablet is that you can count on class-leading 3D graphics performance in apps and games. But it’s not enough to simply have the right hardware to do the job – the operating system also has to be optimized to take advantage of what’s ticking underneath.</p>
<p>The Android 3.1 update boasts 3D graphics performance by 30 percent. That means you’ll see higher frame rates in 3D games and a richer gaming experience with Tegra-optimized gaming titles.</p>
<p><strong>Hardware accelerated Adobe Flash content</strong></p>
<p>There are tablet operating systems out there that don’t support Adobe’s Flash web technology. Thankfully, Android Honeycomb has full support for Adobe Flash.  Google and Adobe engineers further optimized Android 3.1 and Flash Player 10.3 to deliver the kind of Flash experience you expect on your desktop.</p>
<p>Android 3.1 adds hardware accelerated Flash into the mix. This latest version of Honeycomb leverages Tegra 2 to display fullscreen Flash videos. That means you won’t have to worry about the video lagging or frames dropping when playing the videos in fullscreen. It also means you can stream Flash videos in full 720p HD resolution from Youtube.com, TV.com, Vimeo.com and more.</p>
<p><strong>Support for USB peripherals</strong></p>
<p>Android 3.1 also supports USB On-The-Go (OTG) protocol. So, you can connect accessories like keyboards, mice, cameras and even joysticks and gamepads to your Honeycomb tablet.</p>
<p>Want to comfortably type out longer emails on your Honeycomb tablet or use your tablet more like you’d use a laptop? Simply connect your Bluetooth keyboard and Bluetooth mouse and you’re good to go.</p>
<p>Looking to offload some photos from your camera? Simply plug your camera into the tablet and see them pop-up automatically in the Gallery.</p>
<p>Or, maybe you simply want to get your game on with a comfortable game controller. Thanks to Android 3.1 and USB OTG, you can enjoy your game to the fullest by using Bluetooth game controllers, Logitech Dual Action gamepads, or any other standard joystick or racing wheel.</p>
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If you’re going to be in Taiwan at Computex 2011, make sure to stop by and check out what NVIDIA’s doing at the show.</p>
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