by Mark Priscaro

No holiday movie season would be complete without family friendly fare, and this time around Twentieth Century Fox delivered with “Alvin and the Chipmunks: The Squeakquel.” The rodent romp opened on Dec. 23, featuring six animated chipmunks (well, technically, three of them are ‘chipettes’– seamlessly capering alongside live actors and sets.


Academy Award-winning visual effects studio Rhythm & Hues (R&H) was once again charged with designing, creating and integrating the leading critters, extending the character work developed for 2007’s “Alvin and the Chipmunks,” which was the first live-action release in the franchise. As it has done for over six years, the studio relied on NVIDIA Quadro professional graphics solutions to help its artists create remarkable character animation.

The project was completed across R&H’s four studios in Los Angeles, India and Malaysia in just 28 weeks.

Alvin and The Chipmunks

At the peak of production, nearly 1,000 NVIDIA Quadro-based workstations were at work on a daily basis across these facilities.

Wherever and whenever you see computer generated (CG) characters on the big screen, odds are you see the amazing results of NVIDIA Quadro professional graphics solutions in action.

Drives the competition nuts—just ask Alvin.