TEGRA 3 STRUTS ITS STUFF IN GLOWBALL PART 2 DEMONovember 8, 2011
Welcome to the world of mobile graphics technology demos, where we get to push the limits of what’s possible on next-gen games.
In this new demo, we use Tegra 3’s four CPU cores and its new GeForce GPU to render an interactive environment with real-time dynamic lighting, real-time physics, fluid gameplay and more.
So let’s cut to the chase. What you see below is the new “Glowball Part 2” demo, showing off the upcoming Glowball game running on a Tegra 3 device.
You may remember our original Glowball Part 1 demo and the game-changing graphics power of Tegra 3. This time around, Glowball Part 2 is set completely underwater to demonstrate real-time “caustics” effects – the shifting light you see at the bottom of a swimming pool as light is refracted through the water.
This demo takes mobile graphics performance to a new level, with roughly 300 simulated kelp plants and over 1,400 other moving plants scattered across the sea floor. Factor in the schools of fish with reflective scales and various other animal life, and the resulting geometry in this level reaches nearly two million rendered triangles.
We also added in a split screen mode, so you can see how mobile gaming with Tegra 3-powered realistic graphics looks like compared to previous generation devices.
Better yet, you won’t have to wait too much longer until you can actually run to your local gadget purveyor to buy a Tegra 3 device. The first tablet with Tegra 3 will be available before the end of the year. Stay tuned for more details.
Check it out!
We have even more Tegra 3 coverage at the blog posts below: