Five Amazing Things You’ll Learn About at NVIDIA’s Expanded GPU Technology Conference

by Donal Murphy

Scientists and researchers. Artists and entertainers. Filmmakers and manufacturers. It turns out our GPUs have quite a social network.

It’s time to bring that network together.

We’ll be hosting our fourth annual GPU Technology Conference (GTC 2013) in San Jose, Calif., between March 18 – 21 – and this year, we’re expanding the scope of GTC to cover virtually all GPU-enabled innovation and breakthroughs across academia, science, government, and industry.

This includes everything from automotive computing, cloud and mobile computing, to engineering, media and entertainment, manufacturing, and science.

We’ve already booked a lineup like no other, which is no surprise, given the power and broad use of GPU-accelerated computing around the world.

Over the past year, Oak Ridge National Laboratory has flipped the switch on “Titan,” the world’s fastest supercomputer, a machine equipped with more than 18,000 of our Kepler GPU accelerators.

Movie studios have used our GPUs to create blockbusters – including most-recently “Skyfall,” “The Hobbit: An Unexpected Journey,” “The Avengers,” and “Life of Pi,” – with unparalleled special effects.

And game developers have taken advantage of our new Kepler-architecture to create ever more immersive PC gaming experiences.
Needless to say, there’ll be a lot to talk about.

A sampling of the interesting topics that will be explored at the event’s sessions:

  1. Visual effects – Tracy McSheery, founder and CEO of PhaseSpace will talk about how GPUs can accelerate the process of film making by letting movie makers visualize the movie in advance – saving millions of dollars and months of time.
  2. Auto design and manufacturing – Auto designer Daniel Simon will talk about the stunningly realistic virtual cars he created for movies such as “Tron Legacy,” and “Captain America.”
  3. Cloud-based, GPU-accelerated robotic surgery – Stanford researchers will talk about how GPUs in the cloud can be used to provide surgeons with precise, low latency haptic feedback when operating with surgical robots.
  4. PC game development – Jim Sanders, director of Visual Effects and Technical Art at Gearbox Software, will talk about how his company exploited the latest GPU technologies to create the amazing effects seen in the company’s latest hit, Borderlands 2.
  5. Mobile game development – James Dolan, a senior software engineer at NVIDIA, will talk about how powerful mobile processors, such as NVIDIA’s Tegra, put content once possible only on powerful PCs and consoles into handheld devices.

We’re offering an early-bird registration discount, which expires this Friday, Jan. 25. So sign up now at the GTC website to save a bundle.