Unreal Engine 4 Leads on Next-Gen Mobile at SIGGRAPH

by Tim Sweeney

[Editor’s note: Gaming industry pioneer Tim Sweeney is the founder, CEO and technical director of Epic Games, whose widely used Unreal game engine technology has defined the state of the art in gaming for more than a decade.]

Today at SIGGRAPH, NVIDIA showed our next-generation game engine technology — Unreal Engine 4 — running on their next-generation mobile GPU.

Tim Sweeney
Epic Games CEO Tim Sweeney

The big news here is NVIDIA’s support for the OpenGL 4.3 feature set, which brings to mobile devices the same high-end graphics hardware capabilities exposed via DirectX 11 on PC games and on next-generation consoles!

And this isn’t your father’s GPU: NVIDIA’s mobile graphics technology is built on the same Kepler graphics architecture found in its latest generation of PC GPUs. It’s the same Kepler architecture on top of which we’ve created high-end Unreal Engine 4 PC demos, which have taken advantage of over 2.5 teraflops of computing performance.

More than ever before, we see the opportunity for developers to create high-end games and ship them across multiple platforms on a wide variety of devices, including tablet, smartphone, Windows, Mac, PlayStation 4 and Xbox One. NVIDIA’s OpenGL 4.3 achievements open up the mobile front of this strategy.

While Unreal Engine 3 already powers hundreds of high-quality games, from PC and console to mobile, Unreal Engine 4 has been reimagined for the future of game development. We’re supporting developers on an entirely new level across major platforms with our most powerful and scalable toolset to date.

Starting today, NVIDIA’s engineers are demonstrating Unreal Engine 4-powered desktop PC game content to a select group of journalists and industry insiders. It’s all running on a chip no bigger than a fingernail, and is just a taste of what mobile Kepler will make possible.