Unreal Engine 4 Comes to Mobile Devices with Tegra K1

by Brian Caulfield

Go ahead. Take a second look. You’ve seen this demo before.

We’re launching our latest mobile processor, Tegra K1, with a demo of Unreal Engine 4 (UE4), a technology that was built on – and made its debut on – desktop computers.

That simple fact shows that Tegra K1 changes everything:  the lines between mobile, desktop and console don’t make any sense any more. They’re gone forever. It’s now possible to run the same UE4 based game on all three platforms today.

That has huge benefits for developers – and consumers – in a world where content creation costs are skyrocketing. When developers can put these technologies and tools to work to put their content on a new class of device, you know it’s come into its own.

The surprise, for developers such as Tim Sweeney, founder and CEO of Epic Games, is how quickly we’ve made this happen. “We can take absolutely anything that runs on PC or on a console and run it on Tegra,” says Sweeney. “The differences between the platforms is really blurred.”

That happened in 2000 when we brought our desktop technologies to notebooks with the GeForce2 Go. It happened again in 2001, when Microsoft brought its DirectX desktop graphics technology to consoles with the Xbox. And it’s happening now in the cloud, thanks to the GRID technologies we introduced in 2012.

Putting more graphics power into more devices is a trend we’ve been driving since we introduced the world’s first GPU, the GeForce 256, in 1999. And with Kepler, the GPU architecture we introduced in 2012, we created the best GPUs on the planet. The technologies unleashed by K1’s 192 Kepler cores – including DirectX11 and OpenGL 4.4 – can now power a new generation of cross-platform applications through technologies like UE4.

Now we’re bringing next generation gaming technology to mobile devices with the same Kepler DNA – and the capabilities that unlocks – found in the world’s best desktop graphics processors.

The World’s Best GPU Goes Mobile

That means developers like Sweeney can turn technologies that once lived only on desktops into a next-generation mobile gaming experience.

That’s because the Tegra K1 is the first mobile processor to deliver the same graphics features as next-gen consoles such as the Xbox One and PlayStation 4, and offer faster performance than the Xbox 360 and PlayStation 3.

The bottom line:  mobile is no longer about compromises. It’s about – pardon the pun – having your Quake and eating it too.

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  • Sonal Pinto

    If Tegra K1 was a person, I’d ask her/him out.

  • http://www.maverickcreative.ca/ Joshua Richards

    But what device will this be in? And what devs are actually going to make games for it?!

  • James C Murphy

    Well its open GL so any game / app on andriod will run it (hello app store). Also anything Linux or Windows based will also be able to use it.

  • Raymond

    Is this coming on the next Tegra Note 7 this year?

  • http://portablegamingregion.com/ PortableGamingRegion

    We really, really hope you’re correct about this, best of luck with development.

  • http://portablegamingregion.com/ PortableGamingRegion

    For starters, the second Nvidia Shield will certainly have it.

  • http://www.maverickcreative.ca/ Joshua Richards

    I meant what specifically will be using the Unreal Engine 4 on mobile. I’m hoping PC and console devs port their software over to android, but it seems like pricing strategy will take some effort. I will be one of the first inline for a micro console with a tegra k1.

  • Brian Caulfield

    Thanks for the feedback!

  • Kaiju of the Grotto

    saw this… MIND = BLOWN!!!! seriously, has every mobile graphics solution been rendered obsolete?

  • http://www.facebook.com/gadzgamz Ryan Gadz

    I was hoping the Amazon Fire TV would be using it but I think they made the right choice and getting a device to marker sooner. I’m really looking forward to developing on Surface 3 and Nvidia Shield 2 with Unreal Engine 4.