Unreal Engine 4 Comes to Mobile Devices with Tegra K1
Go ahead. Take a second look. You’ve seen this demo before.
That simple fact shows that Tegra K1 changes everything: the lines between mobile, desktop and console don’t make any sense any more. They’re gone forever. It’s now possible to run the same UE4 based game on all three platforms today.
That has huge benefits for developers – and consumers – in a world where content creation costs are skyrocketing. When developers can put these technologies and tools to work to put their content on a new class of device, you know it’s come into its own.
The surprise, for developers such as Tim Sweeney, founder and CEO of Epic Games, is how quickly we’ve made this happen. “We can take absolutely anything that runs on PC or on a console and run it on Tegra,” says Sweeney. “The differences between the platforms is really blurred.”
That happened in 2000 when we brought our desktop technologies to notebooks with the GeForce2 Go. It happened again in 2001, when Microsoft brought its DirectX desktop graphics technology to consoles with the Xbox. And it’s happening now in the cloud, thanks to the GRID technologies we introduced in 2012.
Putting more graphics power into more devices is a trend we’ve been driving since we introduced the world’s first GPU, the GeForce 256, in 1999. And with Kepler, the GPU architecture we introduced in 2012, we created the best GPUs on the planet. The technologies unleashed by K1’s 192 Kepler cores – including DirectX11 and OpenGL 4.4 – can now power a new generation of cross-platform applications through technologies like UE4.
Now we’re bringing next generation gaming technology to mobile devices with the same Kepler DNA – and the capabilities that unlocks – found in the world’s best desktop graphics processors.
The World’s Best GPU Goes Mobile
That means developers like Sweeney can turn technologies that once lived only on desktops into a next-generation mobile gaming experience.
That’s because the Tegra K1 is the first mobile processor to deliver the same graphics features as next-gen consoles such as the Xbox One and PlayStation 4, and offer faster performance than the Xbox 360 and PlayStation 3.
The bottom line: mobile is no longer about compromises. It’s about – pardon the pun – having your Quake and eating it too.