6 Fabulous Media and Entertainment Leaders You’ll See at GTCFebruary 5, 2014
Think of it as cross-training for visual thinkers.
Attend our annual GPU Technology Conference (March 24-27, 2014, San Jose Convention Center, San Jose, Calif.) and you’ll get a concentrated dose of insights and access to leaders working at the cutting edge of media and entertainment technology.
As part of our second annual media and entertainment summit – running concurrently with GTC — you’ll find speakers working at the cutting edge of visual effects, animation, film and television production, and sports broadcasting.
GTC is the only place where you can discover best practices, network with peers, build business relationships and advance the state of GPU acceleration. There will be sessions exploring live broadcast graphics and augmented reality, 4K production workflows and technologies, Visual FX — including image processing and physics-based effects, and GPU final-frame rendering.
Here’s a taste the featured speakers who are pushing the envelope in advancing the use of GPU technology in the entertainment business:
- Damien Fagnou, Global Head of VFX Operations, MPC Film, with production credits including Prometheus, the Harry Potter films, Godzilla and The Secret Life of Walter Mitty, Fagnou will describe MPC’s custom VFX pre-visualization pipeline created using Fabric Engine’s advanced scripting environment and NVIDIA GPUs.
- Mike Romey, Head of Pipeline, Zoic Studios, will describe how Zoic is researching, quantifying and using GPUs to accelerate their ZEUS virtual production pipeline to meet juggernaut production demands. This involves delivering an average of 200-400 shots per episode for hit shows such as V, Once Upon a Time, Falling Skies, Intelligence and other ground-breaking programs.
- Dirk Van Gelder, Engineering Lead, Pixar, who has worked on every Pixar movie since he joined in 1997, will describe how Pixar uses NVIDIA GPUs for feature film character animation.
- Tim Heidmann, Chief Instigator, Serious Intent, will describe the graphics software behind AC Liveline, an augmented reality system used last summer to make the America’s Cup races understandable and engaging to non-sailors. This broadcast application takes live HD video from helicopter cameras and overlays graphics to label boats, measure leads, and show course boundaries, current and wind.
- Peter Walsh, Chief Emerging Technology Engineer, ESPN, will describe how ESPN uses GPU video processing to enhance broadcast video with real-time graphics.
- Jules Urbach, Founder and CEO, OTOY Inc., will describe how leading Hollywood studios are transforming their production pipeline using OctaneRender, an unbiased, physically-correct GPU-based final frame renderer.
There are many more sessions like this to be experienced at GTC this year. View the entire list of GTC sessions and other happenings now on the GTC web site, and map out your schedule in advance.