Tegra X1 Brings Epic Games’ Stunning “Elemental” Demo to Mobile

by Matt Wuebbling

A stark mountaintop … a gloomy fortress … a stony demon who springs to fiery life. Each a study in the masterful use of light and shadow.

They’re all brought to breathtaking life in Epic Games’ “Elemental” demo, which stands as a case study in sophisticated visual storytelling.

The demo of Epic’s Unreal Engine 4 has been a benchmark for what a high-end PC can do when it was first shown in 2012. A year later, it stunned developers when it debuted on Sony’s PlayStation 4.

Now, we’re showcasing “Elemental” again, this time on mobile — specifically, on Tegra X1, our newest power-sipping mobile super chip, which is built to slide supercomputer-class power into a new generation of mobile devices, automotive applications, autonomous machines and embedded products.

But while the demo is as powerful as ever, on Tegra X1, Elemental consumes just a fraction of the power.

And because Tegra X1 supports a full suite of modern graphics standards, it took a skilled developer just a week to get “Elemental” running on the chip, with a little longer spent on optimization and polish. “The content just came up, and it ran,” says Evan Hart, a member of our Content & Technology team.
It’s the latest example of how we’re erasing the lines between mobile and desktop devices.

To keep up with all that we’re up to at CES, visit nvidia.com/CES2015.

“We built Elemental to push high-end PC and console features, and also to show early capabilities of Unreal Engine 4,” said Tim Sweeney, founder and CEO of Epic Games. “As seen with today’s demonstration of Elemental on Tegra X1, NVIDIA continues to extend what developers can create with striking results. With its Maxwell architecture, Tegra X1 is equipped to run rich, beautiful experiences not previously seen on mobile devices.”​​

Last year, we introduced Tegra K1, showcasing our Kepler GPU architecture on a mobile chip. That allowed mobile devices to run desktop-class graphics technologies for the first time.

Tegra X1 uses the hyper-efficient Maxwell architecture, Kepler’s successor, to take all those technologies and fly. Unreal Engine 4, DirectX 12, OpenGL 4.5, CUDA, OpenGL ES 3.1 and the Android Extension Pack are all available to developers on Tegra X1.

Tegra X1 has more than a teraflop of processing power, thanks to its 256-core Maxwell GPU. So, it zips through demos that — just a few years ago — challenged high-end PCs.

Now, thanks to Tegra X1, you’ll soon find those experiences on devices you can slip into the palm of your hand.

For more information on Epic and Unreal Engine, visit Epic Games, and for more on what our Maxwell architecture can unleash for content developers and consumers alike, bookmark the NVIDIA GameWorks blog.

To keep up with all that we’re up to at CES, visit nvidia.com/CES2015.