CryEngine Gets Its First DirectX 12 Game at BUILD 2015

by Brian Burke

A day after NVIDIA helped stun the crowd at Microsoft’s BUILD conference, we’re behind a second jaw-dropping DirectX 12 demo that’s grabbing headlines.

King of Wushu, earmarked to be the first DX12 title in China, is also the first CryEngine-based game to take advantage of the next-generation graphics API.

It took two engineers just six weeks to port King of Wushu from DirectX 11 to DX12, and its performance improvements are stunning.

DirectX 12 gives games like King of Wushu a stunning new level of realism.

NVIDIA GameWorks Effects Studio is working with game developer Snail Games to enhance King of Wushu with NVIDIA GameWorks technologies such as NVIDIA HairWorks, PhysX Clothing, and more that are yet to be announced.

It’s the latest sign that DirectX 12 deployment is coming fast. Square Enix’s moving demo during the Microsoft’s BUILD keynote stunned the gamers with its use of advanced graphics to portray the human emotion of crying.

There’s more coming. At BUILD, Microsoft called DirectX 12 the fastest adoption by titles under developments since Direct3D 9. Work on the new DX12 API is now complete. Working drivers are released. Around 50 percent of gamers already have DX12-ready hardware installed.

In fact, NVIDIA’s Maxwell and Kepler GPU architectures already support DX12, with support for Fermi coming later. DX12 has experienced rapid adoption by a broad range of game engines.

NVIDIA is working on DX12 on many different platforms — providing drivers, working with game engine providers, co-developing with Microsoft and helping game developers deploy their DX12 titles.

And demos like the ones from this week show it’s an effort that’s paying off.

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  • kanuj

    There is definitely gain in the FPS with the DX 12. Though it is difficult to see from the video what type of visual improvements are there when comparing DX12 and DX 11. It will great to test some of the New games on latest Nvidia cards using DX 12. Future is interesting and would love to play the GTA 5 and Witcher 3 with the DX 12 compatible graphics cards.

    Kanuj Sharma

  • Mountainlifter

    Firstly, only two games that are releasing soon have confirmed dx12 support which will be delivered via a later patch; the witcher 3 and arkham knight. No gta dx12 announced.

    Secondly, even if you get the titan x which is a dx12 card, all games you run on it today will be using dx11 or less even if you have a windows 10 rig with dx 12 installed.

    Thirdly, DX12 features that were praised so far are higher draw calls per second (more objects per scene) and stacked memory, both of which will need to incorporated into the game engine at a very fundamental level.

    The wushu game shown in the video is just a port so “visual improvements” won’t be present as the same art/fx have been reused. The only dx12 feature touted in the video in this article is “more characters”. The “faster rendering” bit only had a 5fps improvement.

    Overall, quite disappointing. But that is what is to be expected of dx12 ported titles. Unless they go straight to the metal and program from scratch, not much is going to happen.

  • Soup

    There’s one big thing you’re missing: Drastically reduced CPU usage. This should come automatically with utilization of the DX12 API which will require very little effort on the part of the developers. The improvement should be pretty similar to what we’ve seen from Mantle vs DX11. I can’t tell you how much I’m looking forward to doing away with CPU bottlenecks.

  • Mountainlifter

    As far as I understood it, DX12 lets the GPU handle the drawcalls instead of the CPU and hence lessens the load on the CPU. Hence, you can have more drawcalls per unit time. But if you only port an existing game over to Dx12, the number of objects called in is going to be the same. Any fps advantage will be seen only in systems that were already cpu bottlenecked while running that game. Correct me if I misunderstood.

  • Soup

    This is true, but a lot of people don’t have top of the line CPUs, and you’d be surprised how often even powerful systems run into CPU bottlenecks. in modern games.

  • They Needed This

    Can pick out some improved lighting on the DX12 side which ultimately makes everything look a little more crisp. Overall the improvements are minor but the biggest and most important gain is still in FPS

  • Duck Knight

    I don’t think they will use it for fps bump. They will continue to improve the graphics instead from DX12…


    Trash demo.

  • SusanaAIkard

    ✔✌✔$77 /hr on the computer@md23//



  • kerath

    If you look at the video again and watch benchmarks for this demo there is no fps gain at all it’s the same fps as the normal DX 11 game, also the only performance gain is on rendering which is 1-3% which is not a lot at all for something so new…I think it’s pretty bad myself there is not much of a difference just more pretty of a game.

  • JoeyCo

    The improved fps will allow more wiggle room for devs to push more for less

  • TameikaRMiranda

    ★✩★✩$77 /hr 0n the computer@me16//



  • Mirako

    call me blind but i dont see any much of a difference even in fps 1-3% is like a margin of error difference.. i want to see this in a AMD CARD