Snake is back. And he’s bringing GeForce technologies with him.
Metal Gear Solid first arrived in 1998 for the PlayStation. It was the third game in the Metal Gear franchise, but it was my introduction to the many Snake characters that inhabit the Metal Gear games. With its stealthy action and cinematic cut scenes, the game was an instant classic.
I played Metal Gear Solid until my fingers blistered, literally. A notoriously difficult level in Metal Gear Solid has you escaping from a torture chamber. I tried, and failed, repeatedly. I tried every trick in the book to mash the circle button on that game controller faster, even licking the back of my fingernail to reduce friction as I rubbed it back and forth in a wiping motion.
After many epic sequels, Konami brought us a taste of something new with last year’s Metal Gear Solid V: Ground Zeroes. It was short — a mere prologue, really — but stunning, giving gamers a glimpse of an open world where they could set Snake loose. Now the main event, Metal Gear Solid V: The Phantom Pain, is coming.
The world of Metal Gear Solid V: The Phantom Pain is going to be 200 times larger than the one explored in Ground Zeroes. Because so much of this game’s action depends on stealth, graphics are a key part of the gameplay. Shadows, light and terrain have to be rendered perfectly. That’s a huge challenge in a game where the hero is free to find his own way from one point to another. Our engineers are signed up to work closely with Konami to get the graphics just right and to add special effects.
I can’t wait to play the next installment of my favorite franchise.
So get your eye patch out and your bandana ready. Snake is back! And this time he’s got GeForce GTX.