Assassin’s Creed. That’s my jam. That includes every one of them. I have completed 9 installments of the game for PC — from the very first Assassin’s Creed in 2007 to last year’s Assassin’s Creed: Unity.
So I’m thrilled to announce we’ll be working with the series’ developer, Ubisoft, to add our graphics technologies to the forthcoming game Assassin’s Creed: Syndicate. You can see the results in a stunning new video Ubisoft released today that details the technology behind the game, which includes work created by NVIDIA GameWorks Studios.
I’m an Assassin’s Creed devotee because I love the storylines. I love the unique gameplay. The fact that they’re grounded in real history just makes these games even better. I’ve traveled through time to witness the Crusades and the Renaissance. I’ve roamed through colonial America and watched the French Revolution first hand.
There’s a lot of history behind NVIDIA’s relationship with the Assassin’s Creed franchise, too. Critics praised Assassin’s Creed: Unity for the way intricate details pop, thanks to our NVIDIA HBAO+ lighting techniques. NVIDIA Turbulence and PhysX provided rich details on smoke, torches and campfires in Assassin’s Creed V: Black Flag. And many Assassin’s Creed titles have benefited from our anti-aliasing techniques, such as MFAA and TXAA.
Assassin’s Creed: Syndicate also uses HBAO+ and TXAA, and adds NVIDIA PCSS (percentage closer soft shadows). HBAO+ (Horizon Based Ambient Occlusion) is a fast, simple way to add an exceptional level of shading detail to areas of a game under ambient lighting. TXAA is a film-style anti-aliasing technique that reduces crawling and flickering seen in motion when playing games. PCSS adds realistic soft shadows that provide a richer and more lifelike appeal to the game world. They all contribute to the beautiful scenery in Assassin’s Creed: Syndicate.
NVIDIA GameWorks makes all the game-related technologies we’ve invented and refined over the years available to game developers in a production-oriented fashion they can streamline into their workflows. It’s a suite of tools and graphics technologies developers can put pick up and use. And we support those tools with more than 300 visual effects engineers and artists who can offer developers hands-on help.
I can’t wait to visit Victorian-era London and raise a rebellion against the Templars in Assassin’s Creed: Syndicate.