Crossing the Chasm at GDC: Virtual Reality, Cloud Gaming, Special Effects and More

The Game Developers Conference is here. It’s a time to catch up with friends, share our work and celebrate our passion for gaming at this week’s gathering in San Francisco.

GDC is especially interesting this year. Innovation, invention and transformation are everywhere. There’s so much potential. So much new opportunity.

In particular, virtual reality and the cloud represent fundamental change and opportunity on all levels of technology for business and customers.

And the PC platform, our home base, keeps getting better, delivering more choice, scalability and performance than before; and importantly, with ever increasing simplicity.

At GDC, we’ll focus on three things.

First, NVIDIA Launches GameWorks 3.1 software development kit. One of our most important goals is to create new technologies that help game developers make great games, faster, more efficiently and with amazing visuals.

GameWorks 3.1 includes three groundbreaking graphics techniques for shadows and lighting. NVIDIA Volumetric Lighting as seen in Fallout 4, NVIDIA HFTS as seen in Tom Clancy’s The Division and NVIDIA VXAO as seen in Rise of the Tomb Raider have been released to developers. And we’ve also released beta versions of NVIDIA Flow and NVIDIA Rigid Body Physics.

Second, we’ll show the results of our work in VR throughout the week. It’s clear that VR is an incredible medium, capable of a level of immersion that we’ve all dreamed of. But at the same time, it’s new, complicated and demanding. We’ve been hard at work with key partners in the VR ecosystem to build the gold standard platform for VR development.

From game engines to head-mounted displays and SDKs, our NVIDIA VRWorks SDK represents the most comprehensive and high-performance platform for VR development. With multi-res shading, VRWorks is capable of up to 50% gains in performance, which translates into higher quality, higher fidelity and, ultimately, more believable and immersive experiences.

We’re excited to share some incredible experiences that our partners have created in our booth and discuss during the sessions.

Last, we’ll be making exciting announcements for NVIDIA SHIELD – our family of high-performance devices that deliver both great entertainment and serious gaming. NVIDIA is pioneering streaming games from the cloud with our GeForce NOW service and GDC will bring some great new titles. Over the last year, we’ve seen SHIELD go from ambitious vision to product reality, and now we’re poised for a great future.

See you at GDC.

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  • Daniel Liljeberg

    VR Works, Game Works… When is it time to wake up and understand that standards are the way to go. The decision to tie up PhysX into Game Works is one of the major reasons that it’s not widely used. I have owned something like 10-20 Nvidia cards, but I still think you are doing this all wrong.

    Either make standardized physics etc part of DirectX etc or create a new standard for things other than graphics like sound, physics, input etc.

    Going on like this and the OpenGL extensions back in the day was just fragmenting the entire game dev scene and making it harder for consumers to actually get to experience and use new ideas and features.

  • Ben Stanley

    This i honestly agree with.