At GTC: From Warships to Spaceships, VR Changes How Enterprises — and the Enterprise — Work

Lockheed, McLaren, NASA, Ubisoft and more to showcase pioneering VR at GTC.
by David Weinstein

Swoopy two-seater supercars. Warships bristling with advanced technology. A virtual world that beams players aboard the starship Enterprise.

VR has become an invaluable tool for building all these things.

Whether you’re an automaker or an architect, virtual and augmented reality can simulate your creations before they’re built, letting you perfect them faster and more economically.

To see how, check the lineup at our GPU Technology Conference, May 8-11, at the San Jose Convention Center. We have more than 20 sessions devoted to VR/AR.

First in line is NVIDIA Distinguished Research Scientist Morgan McGuire, who will give a talk about the state of the industry.

Next up is a range of VR and AR experts working in defense, gaming, aerospace and other industries, who will talk about their firsthand experiences in the field.

You’ll also get to wander among the dazzling demos in our VR Village. And, once inspired, you can take part in VR labs and get hands-on with the technology.

Some featured sessions:

  • Some of our astronauts’ next steps into outer space will be virtual ones. NASA uses commercial game engine and consumer-grade VR technologies at its Johnson Space Center for a hybrid reality training system. The system combines simulations of real million-polygon CAD models with low-cost 3D-printed mockups of tools and control surfaces.
  • Get ready to beam up. Ahead of the launch of “Star Trek: Bridge Crew,” Ubisoft’s vice president of  Digital Publishing, Chris Early, will talk about key learnings, insights on player behavior, game-play design tips and more from Ubisoft VR titles “Eagle Flight,” “Werewolves Within” and “Star Trek: Bridge Crew.”

Check out the entire VR/AR track at GTC. Register to attend.