At GTC: From Warships to Spaceships, VR Changes How Enterprises — and the Enterprise — Work
Swoopy two-seater supercars. Warships bristling with advanced technology. A virtual world that beams players aboard the starship Enterprise.
VR has become an invaluable tool for building all these things.
Whether you’re an automaker or an architect, virtual and augmented reality can simulate your creations before they’re built, letting you perfect them faster and more economically.
To see how, check the lineup at our GPU Technology Conference, May 8-11, at the San Jose Convention Center. We have more than 20 sessions devoted to VR/AR.
First in line is NVIDIA Distinguished Research Scientist Morgan McGuire, who will give a talk about the state of the industry.
Next up is a range of VR and AR experts working in defense, gaming, aerospace and other industries, who will talk about their firsthand experiences in the field.
You’ll also get to wander among the dazzling demos in our VR Village. And, once inspired, you can take part in VR labs and get hands-on with the technology.
Some featured sessions:
- Talk about mission critical. Lockheed Martin Rotary and Mission Systems integrates radar and support systems into modern war-fighting machines. Learn how Lockheed uses GPU technologies such as OpenGL, CUDA, OptiX and Iray to optimize designs before production begins.
- You might need a seatbelt for this. McLaren Automotive has built a mobile AR app that lets fans explore every aspect of how it designs its supercars. McLaren veteran Mark Roberts will join other industry luminaries for Epic’s panel on “Beyond Games: How Unreal Engine is Putting the Reality into Virtual Reality.”
- Some of our astronauts’ next steps into outer space will be virtual ones. NASA uses commercial game engine and consumer-grade VR technologies at its Johnson Space Center for a hybrid reality training system. The system combines simulations of real million-polygon CAD models with low-cost 3D-printed mockups of tools and control surfaces.
- Get ready to beam up. Ahead of the launch of “Star Trek: Bridge Crew,” Ubisoft’s vice president of Digital Publishing, Chris Early, will talk about key learnings, insights on player behavior, game-play design tips and more from Ubisoft VR titles “Eagle Flight,” “Werewolves Within” and “Star Trek: Bridge Crew.”