Immerse Yourself in the Future of Virtual Reality at GTC

by Victoria Rege

The future of virtual and augmented reality will be on display at our GPU Technology Conference, May 8-11, at the San Jose Convention Center.

From architecture and art to gaming and medicine, VR is changing every industry. And it’ll be making its way into our homes, offices and everyday lives.

Find out how by joining the thousands who will be converging at GTC, as startups vie for prizes, innovators demo their coolest technology, and experts share their work.

NVIDIA VR Content Showcase

A record 120 startups applied to participate in our VR Content Showcase. From those, 10 finalists will compete on stage, pitching their best work and demos to a panel of judges. One winner will walk away with $30,000 in cash and prizes.

Watch as Cavrnus Inc., Doghead Simulations, FundamentalVR, Funique VR, Kalloc Studios, Nurulize, Inc., Opaque Media Group / Opaque Space, Sheencity, Theia Interactive and von waldkirch compete on Tuesday, May 9, starting at 3:30 pm PT.

Swing through the GTC exhibit hall to check out demos from all the finalists. The winner will be announced on Wednesday, May 10, at 1 pm PT.

Demos and Technology

The VR Village at GTC will show off the latest VR technology powered by NVIDIA, including games and applications for a wide range of consumer and professional purposes. In the VR Partner Pavilion, more than a dozen NVIDIA partners will be showing their latest VR demos and technologies. Among those not to miss:

  • Artec 3D will be scanning people in 3D with their new, NVIDIA Tegra-based handheld Artec Leo scanner. And out on the concourse, they’ll be using GPUs for one-click body scanning in 12 seconds with automatic data post-processing.
  • Epic Games will showcase high-fidelity VR experiences and new photorealistic content developed with Unreal Engine.
  • ESI Group is demonstrating IC.IDO, an immersive virtual environment that allows engineers to visualize complex 3D data to validate design decisions, including assembly and service procedures, without the expense of physical prototypes.
  • NASA has conducted some of the earliest and most advanced R&D in VR. Come see its Hybrid Reality Lab, the space agency’s low-cost, scalable platform to provide an “out of this world” experience for astronauts training for difficult and dangerous missions.
  • NVIDIA Research will demonstrate perceptually based foveated VR.
  • OPTIS is showing how it applies NVIDIA VRWorks PhysX and Audio SDKs to help Bentley Motors designers perfect their vehicles and maximize safety by immersing them in accurate and realistic VR environments.

Talk, Talk, Talk

More than 60 talks focused on VR from experts across industries will be part of the VR track at GTC. These include sessions from giants in design, entertainment, technology and more, from companies like Gensler, IBM Watson, Lytro, McClaren, Oculus, Tobii, Unity and Verizon.

Two key NVIDIA Research sessions you’ll want to add to your schedule are Perceptual Insights Into Foveated Virtual Reality on Monday, May 8, at 4:30 pm PT. Plus don’t miss the opening plenary session, Virtual Frontier: Computer Graphics Challenges in Virtual Reality, presented by Morgan McGuire on Tuesday, May 9, at 9 am PT.

Don’t miss out on the action, register for GTC today.