If you’re a content creator, you’re not just striving to do your best work. You want to make your best work better.
At the SIGGRAPH conference, which runs July 31-Aug. 3, we’ll show you how — thanks to the latest AI, VR, and advanced rendering technologies.
Bringing AI to Computer Graphics
From Siri to Smart Cars to Netflix recommendations, AI is infused in our daily lives.
Now, thanks to the computational power of NVIDIA GPUs, new AI accelerated workflows are optimizing content creation, saving artists and studios time and money, and driving greater creativity.
Dublin-based startup Artomatix is a leading example of this trend. Its AI-based approach to texture generation and style transfer helps automate many of the mundane, tedious and repetitive tasks artists and designers face. This allows creative professionals like you to focus on high added value and creative tasks.
They’re in our SIGGRAPH booth demonstrating their “Aging of 3D Worlds” platform. Its deep learning technology, along with NVIDIA CUDA, cuDNN and cuBLAS running on NVIDIA GPUs, generate dozens of aged textures in minutes at a resolution of up to 4K.
Stop by and attend their talk on Tuesday, August 1st at 4:30pm-4:55pm.
VR Gets On Board to Power Visualization of Huge Datasets
Predicting what the finished design of a product will look like is a challenge manufacturers, industrial designers and creative pros face every day.
Bombardier — one of the world’s top aerospace and transportation companies — provides a great example of how to do this right, by incorporating VR into its design process.
At our SIGGRAPH booth, ESI Group will show you how they can visualize an entire Bombardier “Talent 2” heavy rail passenger train.
“Being able to predict their final products and spot potential production challenges while still in design is critical to Bombardier,” says Eric Kam, Product Marketing Manager at ESI Group. “When we showed them the capability to load and visualize this complete train in VR, they were speechless.
The model, a huge data set consisting of a whopping 170 million triangles, is visualized with ESI’s upcoming release of IC.IDO 11.2 Immersive Virtual Prototyping software. It makes use of NVIDIA DesignWorks features such as NV Pro Pipeline for scalability across GPUs, and VR Occlusion Culling, for higher frame rates for a huge data set of this kind.
IC.IDO also incorporates NVIDIA VRWorks technologies, such as VR SLI, and Single Pass Stereo, to improve the performance, efficiency and image quality of its VR rendering.
By leveraging IC.IDO 11.2, with VRWorks and DesignWorks support, Kam explains, not only can Bombardier and other enterprises do immersive design reviews, but now engineers equipped with a VR headset could integrate their design work with the larger environment, making in-process prototyping a reality. “Potentially, this would mean full-sized interactive train prototype available at every engineer’s desk,” Kam says.
So, stop by our booth, put on your Oculus Rift HMD and experience it in VR. All with amazing performance running on an NVIDIA Quadro P6000.
Modeling an Experimental Fusion Device
Dassault Systèmes is also in our booth. They’ll show a proof of concept of how, while running dual Quadro P6000’s, engineers can natively edit massive geometry. In this case, a design for an experimental Stellarator fusion reactor, the largest in the world, developed by the Max Planck Institute in Dassault’s CATIA computer-aided design platform.
The proof of concept includes an integrated immersive experience in VR that can be launched with a click of a button – zero setup and zero preparation required.
While in VR they can modify their designs in real- time with full CAD geometry and realistic materials with Allegorithmic Substance texturing technology. With NVIDIA LMS and VR SLI extensions, they can make real-time VR on any design a reality.
Smoke and Fire with CUDA-powered Rendering
If you get a chance, stop by booth #1230, where New Zealand-based startup VortechsFX plans to debut “Eddy,” a rendering plugin that runs exclusively on NVIDIA GPUs.
Eddy makes it possible to work with smoke, fire and similar gaseous fluid sims interactively within Nuke, workflows that were never previously possible. In order to provide fast feedback to artists, Eddy compiles many of its separable volumetric operations into in-line optimized CUDA code.
Learn more about VortechsFX Eddy
Stop by Our Booth
You can see demonstrations of amazing AI and VR applications, plus others in NVIDIA booth #403 at SIGGRAPH 2017 July 30 – August 3rd at the L.A. Convention Center.