From Training Troops to Public Health, VR Helps Governments Serve Their Citizens

NASA, U.S. Navy, MIT and more talk VR at GTC DC.
by David Weinstein

From simulation training for fighter pilots, to designing aerospace equipment, to discovering solutions for public health issues, augmented, mixed and virtual reality provide a way for governments to better serve their citizens.

The latest breakthroughs in applications will be discussed during the GPU Technology Conference, taking place Nov. 1-2 in Washington, D.C.

Featured Sessions

  • NASA astronauts on Mars send a rover out to investigate a risky-looking crater. Wearing head-mounted displays, they can decide how to safely address the situation. In another scenario, astronauts use VR to perform repairs on the outside of their spacecraft by controlling a robot. NASA shares the ways it’s “Expanding Man’s Mission to Space in VR” in this session.
  • NASA’s research on human senses and perception is helping train astronauts, treat medical conditions and advance other aerospace applications. Learn how NASA has used NVIDIA Falcor to fast track research in this area.
  • Take a look inside the U.S. Navy’s SPAWAR mixed reality lab, including an overview of Unity-based AR/VR projects to support soldiers. Highlights include the recent live-fire exercise aboard the U.S.S. Bunker Hill, performed to test an augmented reality heads-up display as part of a topside ship gunnery system. The team is also creating 3D lidar scans of the entire U.S. Navy fleet in a collaboration environment that supports ship installations.
  • MIT, Ohio State University, Drexel University, the University of Maryland and other educational institutions are driving cutting-edge AR and VR research across many industries. This panel will cover how the latest research and work at universities can be applied to government and enterprises.
  • VR simulation for training is used prior to most military operations or deployments. Increasingly, VR is being used while in the field. Learn how a multi-user VR system makes it easier to set up VR training in small, remote spaces like a ship, so sailors can keep their skills fresh while on deployments. The system’s compact size makes it portable and quick to deploy while bringing full-featured VR capabilities into tight or unconventional spaces, like naval ships and mobile command centers, where simulation training can add tremendous value.

Be sure to visit the VR Village at GTC DC for a hands-on demo of NVIDIA Holodeck. Our intelligent VR platform brings engineers, designers, developers and their clients together from anywhere in the world to discover, build and explore creations in a highly realistic, collaborative and physically simulated VR environment.

Holodeck is an ideal environment for simulation training of humans or AI-based agents, and to design better aerospace, military or other equipment and applications.

“During our design process, teams of our engineers and scientists work together to imagine an idea, plan a design, create that model, experiment and test that solution, then take time to reiterate and improve the original — all steps that are crucial to mission success at NASA,” said Frank Delgado, lead for NASA’s Hybrid Reality Lab. “With Holodeck, we will be able to clearly visualize our models, easily collaborate in a physically simulated environment, and review to ensure the efficiency and safety of our designs.”

Check out the entire VR and Simulation track at GTC DC. See the latest VR applications at the show in the VR Village, including a look at NASA’s VR projects.

Register here to attend GTC DC.