Rays Up: Decoding AI-Powered DLSS 3.5 Ray Reconstruction
DLSS 3.5 with Ray Reconstruction creates higher quality ray-traced images for intensive ray-traced games and apps....
Henry Lin, director of product management at NVIDIA, has devoted the last decade to advancing PC gaming through cutting-edge GeForce technologies. He has worked on notable features, including NVIDIA DLSS, Ray Tracing, Photo Mode, Highlights, and Freestyle, which seamlessly integrated into over 500 games and applications. Henry holds a BS and MS in Electrical Engineering, along with an MBA from Harvard Business School.
DLSS 3.5 with Ray Reconstruction creates higher quality ray-traced images for intensive ray-traced games and apps....
The latest advancements in AI for gaming are in the spotlight today at Gamescom, the world’s largest gaming conference, as NVIDIA introduced a host of technologies, starting with DLSS 3.5,...