Richard Kerris
Richard Kerris (he/him) is the industry general manager for media and entertainment at NVIDIA. With a career spanning Apple, Lucasfilm and Amazon/AWS, Richard’s experience combine driving marketing and product development with a focus on bringing new ideas to life. At Apple, he directed developer relations and managed Final Cut Pro, Logic and Aperture. At Lucasfilm, he served as CTO, managing research and development, IT and information services. Richard has given keynote addresses at GTC, Asia Broadcast and China Joy Expo and delivered multiple Apple Worldwide Developers Conference presentations. He currently serves on the Bay Area Board of the Visual Effects Society and as an active member of the Society of Motion Picture and Television Engineers.
A Code for the Code: Simulations Obey Laws of Physics With USD
Life in the metaverse is getting more real. Starting today, developers can create and share realistic simulations in a standard way. Apple, NVIDIA and Pixar Animation Studios have defined a common approach for expressing… Read Article
The Metaverse Begins: NVIDIA Omniverse Open Beta Now Available
Explore virtual collaboration and photorealistic simulation with NVIDIA Omniverse open beta, available now. NVIDIA Omniverse is an open, cloud-native platform that makes it easy to accelerate design workflows and collaborate… Read Article
‘Marbles at Night’ Illuminates Future of Graphics in NVIDIA Omniverse
Reflections have never looked so good. Artists are using NVIDIA RTX GPUs to take real-time graphics to the next level, creating visuals with rendered surfaces and light reflections to produce… Read Article
Coronavirus Gets a Close-Up: Folding@home Live in NVIDIA Omniverse
For researchers like Max Zimmerman, it was a welcome pile-on to tackle a global pandemic. A million citizen scientists donated time on their home systems so the Folding@home consortium could… Read Article
Omniverse Delivers Interactivity and Collaboration for Early Access Customers
NVIDIA Omniverse, a computer graphics and simulation platform that makes it possible for artists to work seamlessly in real time across software applications on premises or around the world via… Read Article