At SIGGRAPH, NVIDIA Advances Graphics and Simulation With Agentic and Physical AI

From open models to real-time simulation, AI and graphics breakthroughs are transforming media, content creation and robotics.
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At this year’s SIGGRAPH conference, running through Thursday, July 23, in Los Angeles, attendees can discover how leading graphics research, neural rendering, simulation and AI are transforming how worlds are created and understood by people and machines.

The NVIDIA keynote, taking place today, July 20, at 3:45 p.m. PT, will feature NVIDIA AI research and engineering leaders Neil Ashton, Edward Liu and Ming-Yu Liu discussing neural rendering techniques, world models and simulation methods for AI, built by AI.

Read on for the latest from the SIGGRAPH conference, with NVIDIA and partners showcasing:

 


AI Agents Expand Creative Tools to Millions 🔗

Image courtesy of Epic Games.

Leading creative applications are opening Model Context Protocol (MCP) connections that let AI agents work inside the tools where scenes, shots, timelines, assets and edits come to life — while creators stay in control.

For more than two decades, NVIDIA technologies — from GPU-accelerated viewports and CUDA-powered effects to NVIDIA RTX PRO ray tracing, AI denoising, neural rendering and real-time simulation — have helped accelerate the DCC tools that artists, studios and developers use to build the world’s games, films, television shows and advertising content. 

MCP is opening the next chapter of accelerated creativity: applications aren’t just getting faster. They’re becoming agent-ready.

From Acceleration to Action

With MCP-connected tools, an artist or technical director can ask an agent to inspect a scene for missing textures, flag inconsistent color management, prepare export variants, generate playblasts for dailies or validate a shot against pipeline rules, all while keeping creative decisions in human hands.

The same NVIDIA platform that accelerated viewports, rendering, simulation and AI effects can now power local agents, model inference and multi-application workflows on systems designed for professional creators.

NVIDIA RTX PRO workstations, DGX Spark and DGX Station systems are designed to bring accelerated AI performance closer to artists, developers and studio pipelines. Running models and agents locally can help improve responsiveness, reduce reliance on external services and keep sensitive creative data in controlled environments.

NVIDIA Agent Toolkit also supports MCP integration, including an MCP client for connecting to remote MCP servers and an MCP server for publishing tools to any MCP client.

The Creative Ecosystem Goes Agent-Ready

Across the creative ecosystem, creative applications and platforms are exposing MCP connections or MCP-ready workflows, giving AI agents more grounded access to real production context.

Adobe is expanding its creative agent across Firefly, Express and Creative Cloud, powering AI Assistant experiences that enable creators to describe the outcome they want while the assistant orchestrates multistep workflows. Adobe is also bringing its pro-grade creative tools to third-party AI platforms through the Adobe connector, extending its creative capabilities wherever people create and work. For developers, Adobe provides the Adobe Express Developer MCP Server, enabling AI coding assistants to build Adobe Express add-ons using official documentation and application programming interfaces (APIs).

 

Affinity by Canva has introduced an AI Connector for Claude that uses MCP to bring natural-language automation directly into Affinity. Designers can ask Claude to handle repetitive production tasks such as renaming layers and artboards, resizing and reformatting assets for multiple channels, applying bulk edits, optimizing vector paths and preparing files for delivery. Beyond individual tasks, Claude can also help users build reusable scripts and custom features tailored to their workflows, reducing production overhead and giving creative professionals more time to focus on design.

 

Blender offers a lightweight MCP server through Blender Lab, providing a natural-language interface to Blender’s Python API, documentation and complex setups. For independent artists and studios, Blender offers a strong example of how open creative tools can become agent-accessible without changing the creative center of gravity.

Boris FX Silhouette now includes an MCP server that lets AI assistants work directly inside your projects. Using Silhouette’s FX Scripting API as first-class MCP tools, assistants can inspect projects, build node trees, edit shapes and keyframes, and render frames. A new preferences panel simplifies setup by installing the MCP package, generating a ready-to-paste client configuration, and testing the connection. Interactive online mode connects to your active session, while offline mode runs headless instances for automation, batch processing, and large-scale workflows. 

Foundry Griptape natively supports MCP, providing AI orchestration specifically designed for professional VFX pipelines. This integration enables studios to securely manage multiple AI models and agents while maintaining the necessary traceability and creative control. By integrating with tools like Blender and Foundry Nuke, Griptape automates repetitive production tasks — such as cleanup, matte painting and quality control — all while ensuring artists remain in final command of the creative process.

SideFX is bringing MCP support to Houdini 22 through its new APEX Script workflow. AI assistants can access a curated collection of APEX Script syntax, functions, documentation and examples, helping artists generate and refine code for procedural character rigs. SideFX’s initial implementation focuses on APEX Script and character rigging, while community-developed MCP servers offer broader ways for agents to interact with Houdini.

 

Unreal Engine recently announced the ability to connect AI clients to Unreal Editor through MCP, enabling AI workflows that can interact with editor capabilities through a standardized protocol. For game developers, virtual production teams and real-time artists, this opens the door to assistants that can reason over scenes, assets and project state.

 

See how NVIDIA RTX PRO and DGX systems bring local AI agents closer to creative work at SIGGRAPH.

 


NVIDIA AI for Media Helps Newsrooms Detect Synthetic Video 🔗

Every day, video brings the world’s biggest stories into view — from breaking news across continents, to events reshaping communities, to moments that unite people across the globe. In a news cycle that moves around the clock, trustworthy video is the medium through which people see what’s happening, understand why it matters and stay connected and up to date.

For that reason, public trust in video is more essential than ever. At SIGGRAPH, NVIDIA announced the Synthetic Video Detector NVIDIA NIM microservice, part of the NVIDIA AI for Media platform, to bring an AI-assisted detection signal into editorial and media workflows. 

The NIM microservice analyzes video frame by frame to produce a classifier score of whether it contains synthetic content. Editorial teams can use that score to prioritize clips for review, flag or quarantine questionable footage, or escalate it for deeper analysis.

Rather than replacing established verification practices, the microservice provides another signal for time-sensitive decisions — helping teams move quickly while protecting editorial standards and ensuring public trust.

Synthetic Video Detector remains effective after the compression, resizing, cropping and re-encoding steps common in newsroom and social-video workflows. In NVIDIA testing, the model’s accuracy reached up to 92% on uncompressed video, 87% at 15% compression and 82% at 50% compression.

The NIM microservice can process 1080p video in as little as 22 milliseconds on NVIDIA RTX systems and approximately 30 milliseconds on NVIDIA L40 GPUs. 

Deploy Detection Where Video Lives

Organizations can deploy the NIM microservice closer to where sensitive video is captured, stored or distributed, including in on-premises, edge, hybrid and approved air-gapped environments. This flexibility helps teams maintain control over video data, access and operations.

Partner adoption is already helping move Synthetic Video Detector from model capability to deployable media infrastructure. Wowza is embedding the microservice through the Wowza Video Intelligence Framework, bringing real-time synthetic video detection into livestreaming workflows used across more than 35,000 deployments in over 170 countries. 

 

That scale matters because many of the organizations most exposed to synthetic media risk, including broadcasters, government agencies, financial institutions and critical infrastructure operators, also face strict requirements around data residency, security and operational control. 

By pairing Synthetic Video Detector with a video infrastructure layer customers already use, Wowza can help make AI-assisted verification available closer to ingest and streaming operations, allowing teams to flag questionable video in real time while keeping sensitive footage inside their own environments.

Try the NVIDIA Synthetic Video Detector NIM microservice.

See notice regarding software product information. 

 


Now Openly Available, NVIDIA Cosmos 3 Edge Brings Frontier World Models to Edge GPUs for Local Physical AI 🔗

 

Physical AI systems rely on world models to perceive, reason over and predict the physical environment. But the real world is vast, unpredictable and always changing. 

Whether a robot navigating a warehouse or a camera network monitoring a factory floor, physical AI systems need to understand what’s happening now, reason about what may happen next and act quickly enough to have an impact. Until now, delivering such frontier AI at the edge has often meant trading model capability for deployment efficiency. 

Now available, NVIDIA Cosmos 3 Edge helps eliminate that tradeoff. The 4-billion-parameter omnimodel is optimized for memory-efficient deployment and high throughput on NVIDIA Jetson, NVIDIA RTX PRO and NVIDIA DGX systems, as well as GeForce RTX GPUs.  

Extending NVIDIA Cosmos 3, the compact world foundation model can understand and generate text, image, video, ambient sound and action. Its mixture-of-transformers architecture enables physically grounded, real-time vision analytics and robot action on device. 

Cosmos 3 Edge delivers frontier physical AI at the edge — ranking No. 1 on VANTAGE-Bench for vision analytics success in its parameter class and enabling state-of-the-art robot learning through post-training. 

On-Device Physical AI Across Robotics, Autonomous Vehicles and Smart Infrastructure

Developers can post-train Cosmos 3 Edge on proprietary robot and sensor data using the NVIDIA DGX Station deskside AI supercomputer to build specialized world action models, then deploy them on NVIDIA Jetson Thor for real-time robot control policies including for manipulation or locomotion. Agile Robots, Doosan Robotics, Siemens and Skild AI are among the partners that are evaluating Cosmos 3 Edge for robotics workflows.

For autonomous vehicles, Cosmos 3 Edge supports road-scene understanding, traffic reasoning, object-intent prediction and policy-model distillation on resource-constrained hardware. The model could be used as a student backbone for automotive policy model distillation, including with NVIDIA Alpamayo vision language action models.

For smart infrastructure, Cosmos 3 Edge enables best-in-class throughput and accuracy with real-time inference on Jetson Thor for vision agents that reason across live video streams for traffic monitoring, public safety, logistics and industrial inspection. Developers can also run the 2-billion-parameter NVIDIA Nemotron-powered reasoning module independently on NVIDIA Jetson Orin 8GB. Centific, Vaidio and YUAN are evaluating Cosmos 3 Edge to accelerate vision agents running at the edge.

Cosmos Platform Now Openly Available

Cosmos 3 Edge is part of the broader NVIDIA Cosmos platform for developing physical AI world models. With Cosmos 3 available in Edge (4B), Nano (16B) and Super (64B) sizes, developers can choose the right model for each stage of development, from edge deployment to high-fidelity generation. 

Cosmos 3 Edge, Cosmos 3 Nano and Cosmos 3 Super are available now on Hugging Face, with inference and post-training frameworks and recipes on GitHub.

 


AI Agents Made Easy: Build and Run Personal AI Agents Locally on DGX Station With NVIDIA Agent Toolkit 🔗

Super agents have arrived on the desktop. NVIDIA DGX Station is the ultimate deskside supercomputer for the AI era, and with NVIDIA Agent Toolkit, setup takes just three steps, and the system can be running in roughly 30 minutes.

On DGX Station, NVIDIA Agent Toolkit brings together NVIDIA NemoClaw, the NVIDIA Nemotron 3 Ultra open model, NVIDIA Omniverse libraries as agent-accessible tools and skills, and a secure runtime in a single local system — no internet required. As workloads scale, developers can connect multiple systems together to serve concurrent users, more agents and bigger models.

This gives creatives and engineers the ability to own their own intelligence, with a system that comes ready to run locally. The full stack stack — model, agent, tools — provides a platform for creating and running domain-specific “super agents” that are customized with users’ own data and knowledge. 

The open NVIDIA Agent Toolkit stack on DGX Station includes:

  • NVIDIA NemoClaw, open blueprints for building custom autonomous agents, packaging the model, harness and runtime together as a starting point for teams building specialized, domain-specific agents.
  • NVIDIA Nemotron 3 Ultra, a frontier 550-billion-parameter open model, is optimized to run on DGX Station GB300 systems and serves as the model layer that teams can customize for their own domains.
  • NVIDIA Omniverse libraries extend agent skills into physics simulation and 3D asset workflows, giving creative and engineering professionals tools that go well beyond general-purpose agent capabilities.
  • NVIDIA OpenShell, the open source secure runtime, keeps agents sandboxed and governed according to defined policies for how agents interact with tools, systems and data.
  • NVIDIA GB300 Grace Blackwell Ultra Desktop Superchip delivers data-center-level performance from the desk on DGX Station, with up to 20 petaflops of FP4 AI compute and 748GB of coherent memory to run large models such as Nemotron Ultra.
  • NVIDIA ConnectX-8 SuperNIC delivers up to 800GB/s of bandwidth in DGX Station, delivering extremely fast, efficient network connectivity, and supports linking up to two DGX Stations to further scale model capacity and performance.

Harness Efficiency at Scale

For teams running agents at scale the economics shift fundamentally on DGX Station. Nemotron 3 Ultra, tuned for an open harness, delivers leading-edge performance without the per-token cost after the hardware purchase, so users build once and can run as much as they need. 

NVIDIA has announced a blueprint for integrating NVIDIA Omniverse libraries in Blender — giving NemoClaw agents callable RTX sensor simulation and physics tools to prepare 3D scenes for physical AI workflows. 

On DGX Station, designers and engineers can run the core pieces of that workflow — frontier model, open harness, secure runtime, 3D tools — in one box, all connected and deployable through an open blueprint.

Frontier models can orchestrate NemoClaw as a specialized sub-agent, delegating domain-specific work to an agent running locally on DGX Station, with direct access to Omniverse tools and Blender. 

LangChain tuned its Deep Agents harness for Nemotron 3 Ultra, giving designers and engineers a production-ready path to benchmark-leading agentic performance at a fraction of the cost. 

Nous Research fine-tuned Nemotron 3 Ultra for its Hermes Agent harness and adopted it for production workloads — a direct demonstration of the value of owning intelligence. Tuning the model for a developer’s stack enables agents that are both faster and more capable for specific domains. Hermes Agent has also added Blender to its Model Context Protocol catalog, letting teams activate Blender directly from their agent — a live example of a tool-using NemoClaw agent that can run on DGX Station. 

For teams running OpenClaw, this stack extends what’s possible — bringing Nemotron 3 Ultra, Omniverse tools and local inference on DGX Station into an environment where OpenClaw’s persistent, long-running agents can act on them continuously. 

Develop and Deploy Quickly With New Playbooks

Two new playbooks are available now to help developers build and run agents out of the box with NemoClaw and dual-node deployments.

NVIDIA DGX Station is built and available to order from ASUS, Dell Technologies, Exxact, GIGABYTE, HP, MSI and Supermicro

Get started with NVIDIA NemoClaw and Nemotron Ultra on DGX Station.

 


NVIDIA Brings Graphics Research Breakthroughs to Simulation and Physical AI 🔗

 

At SIGGRAPH this year, NVIDIA’s research isn’t just focused on creating worlds that look real — but that behave realistically and respond in real time.

That shift is the throughline across NVIDIA’s 21 accepted technical papers — becoming the foundation of real-time systems that generate virtual worlds and drive machine training in the real world. 

Whether the output is a game, film, robot or factory digital twin, the goal is the same: expand the canvas of creativity with AI-generated worlds that are grounded in 3D, governed by physics and directed by creators.

 

The clearest proof is in MotionBricks: a real-time motion model — trained on more than 350,000 motion clips, running at game-engine speeds — that lets creators direct and connect character movements. The same model that drives the animated character on screen drives a Unitree G1 humanoid robot in the room, using computer graphics and simulation to accelerate physical AI development.

GPC, a framework for training generative controllers on large-scale motion datasets, extends that idea. NVIDIA pretrains a single controller on large-scale human motion, giving it transferable motor skills that carry over to new tasks. Think of it as the start of a foundation model for motor control.

To build virtual worlds in which to test these movements, ArtiFixer turns messy real-world 3D captures into clean, complete virtual scenes. It also includes a new method for predicting photoreal global illumination straight from a scene’s geometry — without tracing a single ray. 

To make those virtual worlds behave as they would in the real one, a new solver brings hard-to-simulate materials — such as snow, sand and elastic solids — to life inside the NVIDIA Newton physics engine. 

And to keep creators in control, the VideoNeuMat pipeline gives them reusable, relightable materials to pull out of generative video models, while the ARDY autoregressive diffusion model lets them steer 3D character motion in real time from a text prompt.

The papers linked above are openly available, with the code and models free to download. Learn more by joining NVIDIA at SIGGRAPH.