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NVIDIA Advances Physical AI With Accelerated Robotics Simulation on AWS

NVIDIA Isaac Sim is now available on cloud instances of NVIDIA L40S GPUs in Amazon EC2 G6e instances, offering a 2x boost for scaling robotics simulation, and faster AI model training.
by Akhil Docca

Editor’s note: As of June 6, 2025, NVIDIA Edify is no longer available as an NVIDIA NIM microservice preview. To explore available visual AI models, visit build.nvidia.com.

Field AI is building robot brains that enable robots to autonomously manage a wide range of industrial processes. Vention creates pretrained skills to ease development of robotic tasks. And Cobot offers Proxie, an AI-powered cobot designed to handle material movement and adapt to dynamic environments, working seamlessly alongside humans.

These leading robotics startups are all making advances using NVIDIA Isaac Sim on Amazon Web Services. Isaac Sim is a reference application built on NVIDIA Omniverse for developers to simulate and test AI-driven robots in physically based virtual environments.

NVIDIA announced at AWS re:Invent today that Isaac Sim now runs on Amazon Elastic Cloud Computing (EC2) G6e instances accelerated by NVIDIA L40S GPUs. And with NVIDIA OSMO, a cloud-native orchestration platform, developers can easily manage their complex robotics workflows across their AWS computing infrastructure.

This combination of NVIDIA-accelerated hardware and software — available on the cloud — allows teams of any size to scale their physical AI workflows.

Physical AI describes AI models that can understand and interact with the physical world. It embodies the next wave of autonomous machines and robots, such as self-driving cars, industrial manipulators, mobile robots, humanoids and even robot-run infrastructure like factories and warehouses.

With physical AI, developers are embracing a three computer solution for training, simulation and inference to make breakthroughs.

Yet physical AI for robotics systems requires robust training datasets to achieve precision inference in deployment. Developing such datasets, however, and testing them in real situations can be impractical and costly.

Simulation offers an answer, as it can significantly accelerate the training, testing and deployment of AI-driven robots.

Harnessing L40S GPUs in the Cloud to Scale Robotics Simulation and Training

Simulation is used to verify, validate and optimize robot designs as well as the systems and their algorithms before deployment. Simulation can also optimize facility and system designs before construction or remodeling starts for maximum efficiencies, reducing costly manufacturing change orders.

Amazon EC2 G6e instances accelerated by NVIDIA L40S GPUs provide a 2x performance gain over the prior architecture, while allowing the flexibility to scale as scene and simulation complexity grows. The instances are used to train many computer vision models that power AI-driven robots. This means the same instances can be extended for various tasks, from data generation to simulation to model training.

Using NVIDIA OSMO in the cloud allows teams to orchestrate and scale complex ‌robotics development workflows across distributed computing resources, whether on premises or in the AWS cloud.

Isaac Sim provides access to the latest robotics simulation capabilities and the cloud, fostering collaboration. One of the critical workflows is generating synthetic data for perception model training.

Using a reference workflow that combines NVIDIA Omniverse Replicator, a framework for building custom synthetic data generation (SDG) pipelines and a core extension of Isaac Sim, with NVIDIA NIM microservices, developers can build generative AI-enabled SDG pipelines.

These include the USD Code NIM microservice for generating Python USD code and answering OpenUSD queries, and the USD Search NIM microservice for exploring OpenUSD assets using natural language or image inputs. The Edify 360 HDRi NIM microservice generates 360-degree environment maps, while the Edify 3D NIM microservice creates ready-to-edit 3D assets from text or image prompts. This eases the synthetic data generation process by reducing many tedious and manual steps, from asset creation to image augmentation, using the power of generative AI.

Rendered.ai’s synthetic data engineering platform integrated with Omniverse Replicator enables companies to generate synthetic data for computer vision models used in industries from security and intelligence to manufacturing and agriculture.

SoftServe, an IT consulting and digital services provider, uses Isaac Sim to generate synthetic data and validate robots used in vertical farming with Pfeifer & Langen, a leading European food producer.

Tata Consultancy Services is building custom synthetic data generation pipelines to power its Mobility AI suite to address automotive and autonomous use cases by simulating real-world scenarios. Its applications include defect detection, end-of-line quality inspection and hazard avoidance.

Learning to Be Robots in Simulation

While Isaac Sim enables developers to test and validate robots in physically accurate simulation, Isaac Lab, an open-source robot learning framework built on Isaac Sim, provides a virtual playground for building robot policies that can run on AWS Batch.

Because these simulations are repeatable, developers can easily troubleshoot and reduce the number of cycles required for validation and testing.

Several robotics developers are embracing NVIDIA Isaac on AWS to develop physical AI, such as:

  • Aescape’s robots are able to provide precision-tailored massages by accurately modeling and tuning onboard sensors in Isaac Sim.
  • Cobot has used Isaac Sim with its AI-powered cobot, Proxie, to optimize logistics in warehouses, hospitals, manufacturing sites, and more.
  • Cohesive Robotics has integrated Isaac Sim into its software framework called Argus OS for developing and deploying robotic workcells used in high-mix manufacturing environments.
  • Field AI, a builder of robot foundation models, uses Isaac Sim and Isaac Lab to evaluate the performance of its models in complex, unstructured environments across industries such as construction, manufacturing, oil and gas, mining and more.
  • Standard Bots is simulating and validating the performance of its R01 robot used in manufacturing and machining setup.
  • Swiss Mile is using Isaac Sim and Isaac Lab for robot learning so that wheeled quadruped robots can perform tasks autonomously with new levels of efficiency in factories and warehouses.
  • Vention, which offers a full-stack cloud-based automation platform, is harnessing Isaac Sim for developing and testing new capabilities for robot cells used by small to medium-size manufacturers.

Learn more about Isaac Sim 4.2, now available on Amazon EC2 G6e instances powered by NVIDIA L40S GPUs on AWS Marketplace.

Smooth Moves: 90 Frames-Per-Second Virtual Reality Arrives on GeForce NOW

by GeForce NOW Community

It’s a double feature on GFN Thursday. This week, GeForce NOW offers smoother sights in virtual reality (VR) and a sprawling new land to conquer.

Streaming at 90 frames per second (fps) comes to supported VR headsets.

And Crimson Desert, which recently surpassed 3 million wishlist additions on Steam, debuts in the cloud with GeForce RTX 5080‑class power. Catch it as part of four new games on GeForce NOW

VR, but Make It 90 FPS

Updated VR gaming on GeForce NOW
Power levels rising … to 90 fps.

VR in the cloud is getting a smoothness upgrade. GeForce NOW is boosting support for Apple Vision Pro, Meta Quest devices and Pico devices to stream at up to 90 fps for Ultimate members, bringing crisper motion and more responsive gameplay straight from the cloud. The app update is starting to roll out to members starting today.

Members can transform the space around them into a personal gaming theater with GeForce NOW, playing favorite PC titles on a massive virtual screen. With support for up to 90 fps for Ultimate members, gameplay feels smoother, movement more natural and action more comfortable. All premium members can continue to enhance their experiences with NVIDIA RTX and DLSS technologies in supported titles.

Just fire up GeForce NOW on supported VR platforms, step into a virtual big screen and let the cloud handle the heavy lifting. From chill sessions in a virtual theater to high‑octane firefights, 90 fps helps keep every moment looking sharp and feeling responsive.

A Storm Brews

Crimson Desert on GeForce NOW
Into the cloud with “Crimson Desert.”

Pearl Abyss’ Crimson Desert, a stunning, open‑world action adventure set in a war‑torn fantasy land, pairs large‑scale exploration with cinematic storytelling and hard‑hitting, combo‑focused combat. One moment is a quiet ride across windswept plains, the next is a chaotic clash against towering foes with mystical power effects lighting up the battlefield.

Follow Kliff, a mercenary whose close‑knit group is destroyed in a sudden ambush. The journey centers on exploring a massive, detailed world, taking on story missions, riding mounts, finding supplies and facing dangerous enemies as Kliff works to bring his scattered companions back together.

GeForce NOW brings 5080-class power to the game across supported devices, delivering high settings, smooth action and lush visuals without the need to worry about system specs. Members can jump into its cinematic battles and sweeping landscapes on the device of their choice, from low‑spec laptops to compatible TVs and mobile devices.

Joining the Family

World of Tanks Battle Pass Special: Mafia on GeForce NOW
It’s time to make an offer no tank can refuse.

World of Tanks is rolling out the red carpet for Battle Pass Special: Mafia from March 19-29, welcoming the respectable family from the fine city of Lost Heaven and bringing their signature mix of loyalty, ambition and firepower to the battlefield. Recruit iconic characters from 2K’s original Mafia game, unlock stylish 2D looks like Little Italy and Lost Heaven Noir, and command the Italian Predatore tank to make sure every deal ends with a bang. Respect is earned — and it’s best earned playing on GeForce NOW, where the action hits fast and smooth — powered by the cloud.

In addition, members can look for the following:

  • Everwind (New release on Steam, March 17, GeForce RTX 5080-ready)
  • Retro Rewind – Video Store Simulator (New release on Steam, March 17)
  • Crimson Desert (New release on Steam, March 19, GeForce RTX 5080-ready)
  • Fallout 3 (Steam)

Cyberpunk 2077, Forza Motor Sport, Icarus and Ark Survival Ascended — currently available to all GeForce NOW members — will no longer be available on the free tier starting Wednesday, April 1, as the basic rig type does not meet the game’s updated minimum system requirements. Premium members can continue to play these games uninterrupted.

For some icing on the cake, the GeForce NOW Reddit community is running a giveaway for a VR headset. Find details on how to enter. Plus, check out GeForce NOW creator Airie Summer’s gaming giveaway on X

GeForce NOW Raises the Game at the Game Developers Conference

Dive into all the latest announcements for GeForce NOW and catch five new games in the cloud, including the latest entry in ‘Monster Hunter Stories’ and Fortnite’s ‘Save The World’ update.
by GeForce NOW Community
GDC news on GeForce NOW

GeForce NOW is bringing the game to the Game Developers Conference (GDC), running this week in San Francisco. While developers build the future of gaming, GeForce NOW is delivering it to gamers. The latest updates bring smoother performance, easier game discovery and a fresh lineup of blockbuster titles to the cloud.

Game discoverability gets a boost with new in‑app labels for connected accounts for Xbox Game Pass and Ubisoft+. It’ll be easier than ever to see titles already available through linked subscriptions, so members can seamlessly jump into games they already own.

Virtual reality gets a smooth upgrade — supported devices now stream at 90 frames per second (fps), up from 60 fps, delivering more responsive and immersive virtual reality (VR) experiences.

Account linking is also leveling up. Following Gaijin single sign-on announced at CES in January, GOG account linking and game library syncing are coming soon.

The GeForce NOW library continues to grow with new releases joining the cloud at launch: CONTROL Resonant and Samson: A Tyndalston Story. Plus, select Xbox titles will join the Install-to-Play library.

In addition, there’s a lineup of five new games to catch this week, including Capcom’s Monster Hunter Stories 3: Twisted Reflection, on top of the latest update for Fortnite.

Gaming Is Buzzing

GeForce NOW is rolling into GDC with an easier way to keep track of titles, as well as performance upgrades and a growing lineup of major titles ready to stream at launch.

Keeping track of which game lives on which service can be tricky. In‑App labels — coming soon to GeForce NOW for connected subscriptions — will help make it simple for members to know exactly what games they can play on GeForce NOW. Once a member connects their Xbox Game Pass Account or Ubisoft+ account, clear labels will appear directly on the game art inside the GeForce NOW app — eliminating guesswork and making it easy to see exactly what’s available to play from their game subscription services.

GOG and Gaijin SSO coming to GeForce NOW
Set it and forget it.

Account linking is expanding too. On top of Gaijin single sign-on, GeForce NOW is adding GOG account linking and game library syncing in the coming months.              

90fps VR gaming on GeForce NOW
Smooth moves.

Virtual reality is also getting an upgrade. Starting Thursday, March 19, VR devices that GeForce NOW supports, including Apple Vision Pro, Meta Quest and Pico devices, will stream at 90 fps for Ultimate members, an increase from 60 fps. The higher frame rate enhances smoothness, responsiveness and realism across every session — whether gamers are chasing enemies through neon-lit streets or exploring far‑flung alien worlds.

GeForce NOW’s Install‑to‑Play library is also expanding with select Xbox titles, including Brutal Legend from Double Fine Productions and Contrast from Compulsion Games. These additions bring more flexibility for members to download and install their owned games alongside streaming favorites.

That’s just the start. Highly anticipated games are headed to the cloud at launch:

CONTROL Resonant coming to GeForce NOW
Bending reality.

CONTROL Resonant — Remedy’s upcoming action‑adventure role-playing game (RPG) that blends supernatural powers with a warped Manhattan facing a reality-bending cosmic threat.

Samson coming to GeForce NOW
Unravel a family story steeped in myths.

Samson: A Tyndalston Story — the game from Liquid Swords is a gritty action brawler, set in the city of Tyndalston, launching on PC.

Free to Save the World

Fortnite save the world on GeForce NOW
Chaos in the cloud.

Fortnite’s original adventure is back in the spotlight — and soon, it’ll free to play. Fortnite first launched in 2017 as a story-driven co‑op experience, and on Thursday, April 16, the “Save the World” update will officially be free to play for all players. Pre-registration begins on Thursday, March 12.

Join forces against hordes of husks, solo or with the squad, in a player vs. environment action-packed story, complete with gathering, crafting and collecting. Pick a favored playstyle with four distinct classes to choose from, over 150 heroes and weapons to upgrade, and loadout customization options to hone builds even further. With hundreds of updates since its original launch and over 100 hours of content, squads can build, grind gear and engineer elaborate homebase defenses to keep the Storm King at bay. “Save the World” isn’t available on mobile devices, including tablets.

On GeForce NOW, Fortnite “Save the World” streams straight from the cloud — no waiting around for updates or patches. Low‑latency streaming keeps building, shooting and trap placement feeling snappy across supported devices. Stay in the action with GeForce NOW.

Gear Up for Glory

Battlefield 6 reward on GeForce NOW
The cloud makes it easy to suit up in style.

From chaotic infantry clashes to roaring jet dogfights, every match is an unpredictable explosion of strategy and mayhem in EA’s Battlefield 6

This week, GeForce NOW Ultimate members can drop into the action with serious style — a new reward, the Advancing Gloom Soldier Skin, gives soldiers a sleek, battle-hardened look fit for the frontlines. Members can claim it in their GeForce NOW account portals, redeem it at EA.com/redeem, then show up ready in true Ultimate fashion. It’s available through Sunday, April 12, or while supplies last.

Being a GeForce NOW member pays off. Whether streaming on the go or maxing out graphics in the cloud, members get exclusive rewards to keep and flaunt.

Start the Games

MH3 Twister Reflection on GeForce NOW
Twin monsters, one cloud.

Twin Rathalos, born in a twist of fate, set the stage for the third entry in the Monster Hunter Stories RPG series, launching on GeForce NOW. Monster Hunter Stories 3: Twisted Reflection is an RPG series set in the Monster Hunter world, where players can become a Rider, and raise and bond with their favorite monsters. Play it instantly on GeForce NOW and take the adventure anywhere, on any device.

In addition, members can look for the following:

  • Warcraft I: Remastered (New release on Ubisoft, March 11)
  • Warcraft II: Remastered (New release on Ubisoft, March 11)
  • 1348 Ex Voto (New release on Steam, March 12, GeForce RTX 5080-ready)
  • John Carpenter’s Toxic Commando (New release on Steam, March 12, GeForce RTX 5080-ready)
  • Monster Hunter Stories 3: Twisted Reflection (New release on Steam, March 12, GeForce RTX 5080-ready)

This week’s additional GeForce RTX 5080-ready game, on top of the addition of John Carpenter’s Toxic Commando, 1348 Ex Voto and Monster Hunter Stories 3: Twisted Reflection:

  • Greedfall: The Dying World 1.0 (Steam, GeForce RTX 5080-ready)

What are you planning to play this weekend? Let us know on X or in the comments below.

NVIDIA Virtualizes Game Development With RTX PRO Server

NVIDIA RTX PRO 6000 Blackwell Server Edition GPUs centralize compute infrastructure for content creation, AI, engineering and quality assurance, delivering workstation-class performance at data center scale for game studios.
by Paul Logan

Game development teams are working across larger worlds, more complex pipelines and more distributed teams than ever. At the same time, many studios still rely on fixed, desk-bound GPU hardware for critical production work.

At the Game Developers Conference (GDC) this week in San Francisco, NVIDIA is showcasing a new approach to bring together disparate workflows using virtualized game development on NVIDIA RTX PRO Servers, powered by NVIDIA RTX PRO 6000 Blackwell Server Edition GPUs and NVIDIA vGPU software.

With the RTX PRO Server, studios can centralize and virtualize core workflows across creative, engineering, AI research and quality assurance (QA) — all on shared GPU infrastructure in the data center. 

This enables teams to maintain the responsiveness and visual fidelity they expect from workstation-class systems while improving infrastructure utilization, scalability, data security and operational consistency across teams and locations.

Simplifying Complex Workflows

As game development studios scale, hardware can often sit underutilized in one location while other teams wait to access it for production work. QA capacity is hard to expand quickly. Over time, workstation hardware, drivers and tools diverge, making bugs harder to reproduce. AI workloads are often isolated on separate infrastructure, creating more operational overhead. 

The NVIDIA RTX PRO Server helps studios move from workstation-by-workstation scaling to centralized GPU infrastructure. Studios can pool resources, allocate performance by workload and support parallel development, testing and AI workflows without expanding physical workstation sprawl.

Centralized GPU infrastructure enables studios to run AI training, simulation and game automation workloads overnight, then dynamically reallocate the same resources to interactive development during the day, improving overall utilization and reducing idle capacity.

The NVIDIA RTX PRO Server supports virtualized workflows for 3D graphics and AI across the game development lifecycle for:

  • Artists: Providing virtual RTX workstations for traditional 3D and generative AI content-creation workflows.
  • Developers: Powering consistent, high-performance engineering environments for coding and 3D development.
  • AI researchers: Offering large-memory GPU profiles for fine-tuning, inference and AI agents.
  • QA teams: Enabling scalable game validation and performance testing using the same NVIDIA Blackwell architecture used by GeForce RTX 50 Series GPUs.

This allows studios to support multiple teams — including across sites and contractors — on one common GPU platform, improving collaboration and reducing debugging issues that can arise from disparate hardware.

Supporting AI and Engineering on Shared Infrastructure

AI is becoming a core part of everyday game development, spanning coding, content creation, testing and live operations. As these workflows expand, studios need infrastructure that can support AI alongside traditional graphics workloads without introducing separate, siloed systems.

With the RTX PRO Server, studios can support coding agents, internal model experimentation and AI-assisted production workflows without spinning up a separate AI stack for every team.

The NVIDIA RTX PRO 6000 Blackwell Server Edition GPU features a massive 96GB memory buffer, enabling developers to run multiple demanding applications simultaneously while supporting AI inference on larger models directly alongside real-time graphics workflows.

NVIDIA Multi-Instance GPU (MIG) technology partitions a single GPU into isolated instances with dedicated memory, compute and cache resources. Combined with NVIDIA vGPU software, MIG can help studios securely allocate GPU capacity across users and workloads. In combined MIG and vGPU configurations, a single RTX PRO 6000 Blackwell Server Edition GPU can support up to 48 concurrent users, maximizing utilization while maintaining performance isolation.

Enterprise-Ready Deployment for Game Studios

NVIDIA RTX PRO Servers are designed for enterprise-grade data-center operations. Studios can deploy virtual workstations on RTX PRO Servers via NVIDIA vGPU on supported hypervisor and remote workstation platforms.

That means RTX PRO Servers can fit into studios’ existing infrastructure and IT practices, rather than requiring one-off deployments.

Major game publishers already use NVIDIA vGPU technology to scale centralized development infrastructure and improve efficiency at studio scale.

Learn more about the NVIDIA RTX PRO Server.

See these workflows live by joining NVIDIA’s booth 1426 at GDC or attending NVIDIA GTC, running March 16-19 in San Jose, California. 

See notice regarding software product information.