Vincent Brisebois brings over 20 years of experience in designing technology solutions for 2D and 3D production in the visual effects, video game and design industries to his role as senior product marketing manager for DesignWorks and VRWorks at NVIDIA. Previously, he was vice president of product development at DAZ3D, responsible for leading the engineering team in implementing the physically based renderer NVIDIA Iray as well as improving interoperability with other applications. He was also director of visual computing at Fusion-io, working with entertainment software developers and production studios on implementing solutions that facilitate new levels of creativity, productivity and worldwide collaboration. He helped pioneer interactive 4K and 6K production pipelines as well as new workflows that leverage the latest innovations in ultra-fast storage. Vincent also held roles at Autodesk Media & Entertainment, where he was a key member of the stereoscopic advisory board.
May the Source Be with You: NVIDIA Open Sources Material Definition Language SDK
Security, customizability, flexibility and cost are a few of the benefits of open-source software for developers. They’ll get all these and more from NVIDIA’s Material Definition Language software development kit,… Read article >