Rick Champagne leads global industry strategy and marketing for Media & Entertainment at NVIDIA. Working closely with customers and industry partners, Rick helps guide marketing and strategy for the film, TV, games, broadcast and advertising industries. With a long history of industry management for products and solutions such as HP Z Workstations, the Autodesk 3ds Max and Maya Entertainment Creation Suites, Softimage, Mudbox and Painter, Rick has been in the service of artists and other creative professionals for nearly two decades. Rick spends much of his personal time in his technological and creative pursuits. He studied graphics in college and holds an MBA.
Visual effects studios have long relied on render farms — vast numbers of servers — for computationally intensive, complex special effects, but that landscape is rapidly changing. High silicon and… Read article >
For the 14th consecutive year, each Academy Award nominee for the Best Visual Effects used NVIDIA technologies. The 94th annual Academy Awards ceremony, taking place Sunday, March 27, has five… Read article >
From AI avatars to interactive photorealistic environments, the infinite AI-enhanced possibilities for 3D content are wowing audiences — and the recent RealTime Conference showcased how NVIDIA is at the forefront… Read article >
Deathtrap Dungeon: The Golden Room is a gripping choose-your-own-adventure story, but it’s no page-turner. Based on the best-selling book of the same name, it’s an interactive film in which viewers… Read article >
For the 13th year running, NVIDIA professional GPUs have powered the dazzling visuals and cinematics behind every Academy Award nominee for Best Visual Effects. The 93rd annual Academy Awards will… Read article >
Eleven Academy Award winners, with more than a dozen Oscars among them, will share their insights on the latest technologies used to create stunning, realistic visuals in films, at next… Read article >