
Rev Lebaredian
Rev Lebaredian is vice president of Omniverse and simulation technology at NVIDIA, where he leads the Omniverse product, engineering, and research teams. From the dawn of the computer graphics revolution to the present day, Lebaredian has always been at its cutting edge. For the last five years at NVIDIA, Lebaredian and his teams have been combining the rendering, physics simulation, and AI technologies pioneered by NVIDIA into a single platform for creating and simulating physically accurate virtual worlds: NVIDIA Omniverse. Prior to NVIDIA, Lebaredian spent his career in Warner Brothers Digital, Disney Dream Quest Images and his own venture, Steamboat Software.
Powering the Future: Next Step in Siemens, NVIDIA Collaboration Showcased With FREYR Virtual Factory Demos
At the Hannover Messe trade show this week, Siemens unveiled a digital model of next-generation FREYR Battery factories that was developed using NVIDIA technology. The model was created in part… Read article >
Siemens Taps Omniverse Replicator on AWS for Synthetic Data Generation to Accelerate Defect Detection Model Development by 5x
Industrial leader Siemens is accelerating development of defect detection models with 3D synthetic data generation from NVIDIA Omniverse, the latest manufacturing gains to emerge from an extended partnership for the… Read article >
The Metaverse Goes Industrial: Siemens, NVIDIA Extend Partnership to Bring Digital Twins Within Easy Reach
Silicon Valley magic met Wednesday with 175 years of industrial technology leadership as Siemens CEO Roland Busch and NVIDIA Founder and CEO Jensen Huang shared their vision for an “industrial… Read article >
NVIDIA Joins Forum to Help Lay the Foundation of the Metaverse
The metaverse is the next big step in the evolution of the internet — the 3D web — which presents a major opportunity for every industry from entertainment to automotive… Read article >
NVIDIA Unveils New Development Opportunities and Paths to Market for Millions of Developers
With NVIDIA Omniverse, millions of developers around the world can now take their workflows to the next level. At GTC, we introduced exclusive events, sessions and other resources to showcase… Read article >
Moonlighting: RTX Real-Time Ray Tracing Snaps Apollo 11 Landing Into Focus
One small step for man, one giant leap for mankind. While the words were epic, the grainy, jerky images beamed back as Neil Armstrong clambered out of the Eagle lunar… Read article >
NVIDIA Extends PhysX for High-Fidelity Simulations, Goes Open Source
NVIDIA PhysX, the most popular physics simulation engine on the planet, is going open source. We’re doing this because physics simulation — long key to immersive games and entertainment —… Read article >