Stanley Tack is a product manager at NVIDIA, focusing on developing software products for content creators and designers. He works with industry partners to accelerate and promote software integrations and adoption of NVIDIA technology. Previously, he worked on developing virtual reality products, and has experience in educational technology and management consulting. Stanley holds an MBA and MS from the Kellogg School of Management at Northwestern University, and a BEng from the University of Pretoria in South Africa.
Concept artist Pablo Muñoz Gómez dives In the NVIDIA Studio this week, showcasing artwork that depicts a fantastical myth. Gómez, a creator based in Australia, is equally passionate about helping… Read article >
In the NVIDIA Studio: April Driver Launches Alongside New NVIDIA Studio Laptops and Featured 3D Artist
This week In the NVIDIA Studio, we’re launching the April NVIDIA Studio Driver with optimizations for the most popular 3D apps, including Unreal Engine 5, Cinema4D and Chaos Vantage. The… Read article >
Welcome ‘In the NVIDIA Studio’: A Weekly Celebration of Extraordinary Artists, Their Inspiring Art and Innovative Techniques
We’re at the dawn of the next digital frontier. Creativity is fueling new developments in design, innovation and virtual worlds. For the creators driving this future, we’ve built NVIDIA Studio,… Read article >
‘Tis the season for all content creators, especially 3D artists, this month on NVIDIA Studio. Blender, the world’s most popular open-source 3D creative application, launched a highly anticipated 3.0 release,… Read article >