From Foveated Rendering to Photorealism: See How NVIDIA RTX Powers Deeper VR Immersion

At GTC, learn how virtual and augmented reality are driving innovation in industries like automotive, construction, video editing and data science.
by David Weinstein

Whether it’s leveling up gaming experiences, improving product design reviews or training in simulations, companies are finding new ways to incorporate VR and AR.

The GPU Technology Conference, in San Jose from March 18-21, will show exactly how they do it.

With NVIDIA RTX technology, VR experiences are reaching new heights. Real-time ray tracing, deep learning and advanced rendering techniques like variable rate shading are improving the performance and quality of VR environments.

VR is also changing the way we collaborate, bringing people together spontaneously to brainstorm, review and revise creations in ways not previously possible.

Experience Spectacular Demos at VR Village

Stop by the VR Village at GTC to see groundbreaking demos, including an in-depth virtual automotive clay model design review with NVIDIA Holodeck. Attendees can walk around together in an immersive, realistic VR environment and collaboratively explore the designs of a supercar.

The VR Village will highlight the latest features in VR, such as:

  • Variable Rate Shading, which improves VR performance and rendering quality by applying more GPU shading horsepower to the areas of an image where it will be most beneficial.
  • Multiview Rendering, a new NVIDIA VRWorks feature that enables efficient rendering to new HMD display configurations.
  • Ray Tracing, which uses the RT Cores in the NVIDIA Turing GPU architecture to bring stunning photorealistic visualizations into immersive VR.

Also in the VR Village, see how VR is used across different industries. Autodesk will explain how VR platforms in the construction industry are solving problems like collaborative decision making and large-scale model exploration. ESI Group will present real-time ray tracing in VR. And Virtualitics will share how it uses VR to visually explore data science information. Many other NVIDIA partners will be there, including HTC Vive, HP, Epic, Pixvana, Pimax and Future Tech.

And, for the first time ever, the VR Village will have a theater stage: every hour, there will be exclusive presentations and demos by NVIDIA partners like Map Design Lab, ZeroLight, Masterpiece VR, Virtualitics, Theia Interactive, Dassault Systemes and much more.

Learn About VR Possibilities Now and in the Future

Visit the sessions at GTC to catch up on how companies are using VR and AR to improve workflow and collaboration.

Some featured sessions:

  • Get a sneak peek at the future of VR with a panel of industry experts who will discuss how visual perception, adaptive rendering and robotics VR is evolving.
  • Learn how 5G is transforming the way content is consumed. With 5G shifting computing and data storage to the edge, cloud AR and VR are closer to becoming a reality.
  • Find out how ZeroLight uses NVIDIA’s Turing GPUs to enhance real-time 3D visualization. See how they created a commercial VR encounter using eye-tracking and variable rate shading for RTX-based foveated rendering.
  • Learn how VR is driving data science. Virtualitics will discuss how VR and machine learning can help extract insights from large, complex datasets to build effective storytelling in a collaborative environment.
  • See how Microsoft enables real-time, interactive 3D streaming from the cloud to any low-powered remote device.

Register now to attend GTC, and check out the complete list of VR/AR sessions.