Olivier is a Senior GPU Architect at NVIDIA. His work focuses on the design of policies for efficient scheduling and dispatch of instructions on the GPU’s Streaming Multiprocessor, and micro-architectural software simulations of the same. He also serves as informal leader to NVIDIA’s internal C++ developer community, and is a member in good standing of the ISO C++ Standards Committee.
Olivier joined NVIDIA in 2002 with an M.Sc. in Software Engineering from McGill University, and blogs sporadically about photography at http://photoog.com/.