Rick Champagne
Rick Champagne leads global industry strategy and marketing for Media & Entertainment at NVIDIA. Working closely with customers and industry partners, Rick helps guide marketing and strategy for the film, TV, games, broadcast and advertising industries. With a long history of industry management for products and solutions such as HP Z Workstations, the Autodesk 3ds Max and Maya Entertainment Creation Suites, Softimage, Mudbox and Painter, Rick has been in the service of artists and other creative professionals for nearly two decades. Rick spends much of his personal time in his technological and creative pursuits. He studied graphics in college and holds an MBA.
Film School Adopts NVIDIA RTX to Deliver Real-World Production Experience for Students
From animated shorts and video games to feature-length films, students at the Vancouver Film School create over 900 productions a year. This immersion into real-world production is a big reason… Read Article
Real-Time Ray Tracing Realized: RTX Brings the Future of Graphics to Millions
Only a dream just a few years ago, real-time ray tracing has become the new reality in graphics because of NVIDIA RTX — and it’s just getting started. The world’s… Read Article
Monster Moves: How Top VFX Studios Are Remoting Film and Television Production
Among the companies around the world adjusting to remote work environments are visual effects studios. They commonly use NVIDIA Quadro-powered high-performance graphics workstations from partners like HP and Dell for… Read Article


