Tom leads enterprise virtual reality as director of Global Business Development at NVIDIA, where he works with customers and partners that are adopting VR as part of their business model and use NVIDIA Quadro GPUs, the VRWorks SDK and NVIDIA Iray rendering software to ensure the highest quality VR experience. Tom began working in VR almost 20 years ago, assisting oil and gas companies with then state of the art technology to build out immersive visualization caves to render and interpret massive 3D seismic datasets.
NVIDIA Holodeck Gets New VR Tools for Architecture, Engineering and Construction
To see the transformative power of virtual reality, step into NVIDIA Holodeck, which has newly added navigation tools expressly designed for architecture, engineering and construction professionals. These productivity-enhancing capabilities, which… Read article >