RT Cores. Tensor Cores. Advanced shading technologies.
If you’ve been following the news about our new Turing architecture — launched this week at the SIGGRAPH professional graphics conference — you’re probably wondering what all this technology can do for you.
We invite you to step into our booth at SIGGRAPH — number 801 on the main floor — to see for yourself. Here’s what you’ll find:
- Photorealistic, interactive car rendering — Spoiler: this demo of a Porsche prototype looks real, but is actually rendered. To prove it, you’ll be able to adjust the lighting and move the car around. It’s all built in Unreal Engine, with the Microsoft DXR API used to access the NVIDIA RTX development platform. It runs two Quadro RTX GPUs.
- Real-time ray tracing on a single GPU (Reflections) — This Star Wars-themed demo stunned when it made its debut earlier this year running on a $70,000 DGX Station powered by four Volta GPUs. Now you can see the same interactive, real-time ray tracing using Unreal Engine running on the NVIDIA RTX platform on a single Turing Quadro GPU.
- Advanced rendering for games & film (dancing robots) — This one is built on Unreal, as well — and shows how real-time ray tracing can a bring complex, action-packed scenes to life. Powered by a single Quadro RTX 6000, it shows real-time ray-traced effects effects such as global illumination, shadows, ambient occlusion and reflections.
- Advanced rendering for games & film (Project Sol) — An interaction between a man and his robotic assistants takes a surprising turn. Powered by the Quadro RTX 6000, this demo shows off production-quality rendering and cinematic frame rates, enabling users to interact with scene elements in real time.
- Cornell Box — Turn to this tested graphics teaching tool to see how Turing uses ray tracing to deliver complex effects — ranging from diffused reflection to refractions to caustics to global illumination — with stunning photorealism.
- Ray-traced global illumination — This live, photorealistic demo is set in the lobby of the Rosewood Bangkok Hotel, and shows the effects of light switching between raster and ray-traced materials. You’ll be able to make changes to the scene, and see the effects in real time on this demo powered by a pair of Quadro RTX 6000 GPUs.
- New Autodesk Arnold with GPU acceleration — Featuring a shot from Avengers: Infinity War courtesy of Cinesite, Autodesk and Marvel Studios, this demo lets you see the benefits of Quadro RTX GPUs for both content creation and final frame rendering for feature films.
Of course, this isn’t all you’ll find in our booth.
In addition to being able to see demos from NVIDIA CEO Jensen Huang’s keynote Monday up close, you’ll be able to see a technology demo of our new NGX software development kit featuring in-painting, super-slo mo and up resing; a new version of our Nsight developer tools; AI-powered rendering enhancements including deep-learning anti-aliasing; and a simulation based on Palm4u, a modified version of PALM for urban environments, looking at how much urban surfaces receive solar radiation, as well as atmospheric and building heat emissions during summer in Berlin.
So, if you’re at SIGGRAPH stop by our booth. We’ll be here Tuesday and Wednesday from 9:30am – 6pm or Thursday from 9:30 am – 3:30 pm.