Andrew manages one of NVIDIA’s Developer Technology teams specializing in Tegra and mobile development. The team comprises experts in 3D graphics, ex-game developers, and former hardware architects, who work with developers to enhance and optimize games and apps for the Tegra mobile processor. Before joining NVIDIA in 2010, Andrew managed Ticketmaster’s European web operations for several years and prior to that made computer games and 3D engines in Australia for 10 years.