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Dominic Eskofier

Dominic is a huge Virtual Reality advocate and enthusiast and has been called “the single most influential European Virtual Reality specialist”. As one of the early pioneers of the modern VR movement, Dominic has been involved in the industry ever since Oculus founder Palmer Luckey showed him the original duct-taped prototype of the Oculus Rift back in 2012, when it was still a garage-made kickstarter project. After this, he became a huge Virtual Reality ambassador: He co-founded and still moderates the largest community for Virtual Reality on the internet, he started the Virtual Reality Germany meetup group and is a co-founder of EUVR – a European non-profit organization that helps push the envelope for European VR devs, manufacturers and consumers. Furthermore, he co-founded his own Virtual Reality company - realities.io - together with two VR experts which they successfully brought through an accelerator program in Silicon Valley at Boost VC, the premier fund and accelerator for Virtual Reality. During this time, he not only learned how VR is driving a ton of innovation in the world's tech hub, but was also able to expand his VR network with personal contacts to the largest internet sites for VR, to developers, to investors and many more. Seeing how rapidly the tech is evolving, he became even more convinced that Virtual Reality will fundamentally change the way humans interact with computers. Recently, he accepted the challenge to work for Nvidia where he is heading up their European VR business – so he's now the central spokesperson for all things VR in Europe and is striving to grow the European and global ecosystem.

All Greek to Me: GPUs Power Groundbreaking VR Experience

If you’ve ever dabbled in Latin poetry, you may have stumbled upon Ovid’s Metamorphoses. Its tales of transformation and reality have fascinated artists for centuries. In a similar theme, a… Read article >

Blurring the Lines of Reality at Autodesk’s VR Centre of Excellence

Virtual reality has long been the stuff of science fiction. No more. VR is touching our lives in myriad ways — from making it easier for designers to build our… Read article >

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