They say there’s no such thing as a dumb question. As someone who asks dumb questions for a living, I can tell you that’s a really stupid thing to say.
But the best questions are often the ones where someone smart explains something from the ground up to a total novice (read: me). The beauty of NVIDIA: there are a lot of smart people upon whom I can inflict my very dumbest questions.
Turns out I’m not alone. Month in and month out, tens of thousands of readers ask search engines these very questions. And they get connected to the answers through our blog.
What are they? Smart question. Here are five of our most popular in 2019.
This post is over a decade old, but the answer — thanks to the emergence of deep-learning driven AI, supercomputing, and self-driving cars — is more relevant than ever. That’s why we’ve updated our original post earlier this year, and why more readers are seeing this post than ever.
Visualize the fields of AI, machine learning and deep learning as concentric circles. AI — the idea that came first — is the largest circle. Then comes machine learning, which blossomed later. And finally deep learning — which is driving today’s AI explosion — fitting inside both. Click on the link, above, for more.
This is one of the key questions in AI right now, which is why this post has become one of our most popular. Click on the link for a plain English answer to these questions, and a walk through the kinds of datasets and problems that lend themselves to each kind of learning.
This is another question that’s drawn more readers over time. Training, in short, is the process of running data through a neural network to teach it a task. That’s taught computers to do things that, just a decade ago, most believed could only be done by humans. Inference, by contrast, is the process of putting that trained network to work, in everything from hyperscale data centers to autonomous machines.
Used to be if you wanted to see ray tracing, you went to the movies. If you wanted to see rasterization, you fired up a video game. Ray tracing models the way light moves around the real world beautifully but it’s computationally intensive. Rasterization, by contrast, can be done in a hurry. NVIDIA’s latest Turing architecture GPUs blur these lines, with hardware acceleration for real-time ray tracing, making truly cinematic games possible.
Have a question you want answered? Send us your idea.