The Game Is On: At GTC, Learn How Game Developers Level Up With Ray Tracing, Reflex and NVIDIA Omniverse

Explore how NVIDIA technologies power stunning visuals and improve game performance in titles such as 'Minecraft,' 'Cyberpunk 2077,' 'Overwatch' and 'LEGO Builder's Journey.'
by John Spitzer

Game developers worldwide are using NVIDIA technology to create interactive, realistic graphics that take immersive gameplay to the next level — and you can experience it all at this year’s GPU Technology Conference, starting April 12.

Registration is free and open for everyone. Join GTC to see how NVIDIA’s latest technologies are transforming graphics, game performance and game development workflows.

This year, we’ll have presentations by experts from leading gaming companies and studios, including LEGO, CD PROJEKT  RED, Rebellion, Crytek, Codemasters and Headup Games.

From real-time ray tracing to low-latency software development kits, GTC sessions will dive into how NVIDIA-powered tools have been integrated into popular game titles such as Minecraft, Cyberpunk 2077, Valorant, Destiny 2, Fortnite, Rainbow Six Siege, Overwatch, Five Nights at Freddy’s: Security Breach, Sniper Elite 4, Pumpkin Jack and Crysis Remastered. We’ll also share the latest on NVIDIA Omniverse and how game developers are using the open platform to take collaboration to the next level.

Craft Building Blocks in Ray Tracing

There’s no better way to get an introduction to real-time ray tracing than diving into one of the most popular and best-selling games of the decade, Minecraft. Explore ray tracing through the assets used for creating infinite worlds in the game.

Beginners can delve into ray tracing through Minecraft.

Setting the Scene in Night City

Get an exclusive look into one of the most anticipated games of last year, Cyberpunk 2077. Join this session to learn how ray tracing was used to create the visuals in the game, and how the developers at CD PROJEKT RED used extensive ray tracing techniques to bring the bustling Night City to life.

LEGO Piece of the Puzzle

Learn how to render realistic LEGO bricks using ray tracing in Unity. Developers from Light Brick Studio, the team behind the award-winning puzzle game, LEGO Builder’s Journey, will share how they used ray tracing to create the visuals and accurately render LEGOs to build mini-worlds, one block at a time.

Explore ray tracing in LEGO Builder’s Journey.

The Importance of Latency in Games

For game developers, it’s historically been difficult to measure system latency, the delay between a gamer’s actions and the resulting pixel changes on a display. Learn about NVIDIA’s latest research around input latency, how NVIDIA Reflex tackles this overlooked aspect of games, and hear from Blizzard around their latest implementations of it in Overwatch.

See NVIDIA Reflex in action.

Real-Time Collaboration for 3D Creation

With NVIDIA Omniverse, game developers and graphic engineers can simultaneously collaborate with teams on the same projects, from any location around the world. Learn how to use Omniverse for real-time asset collaboration using USD and MDL for game development.

Learn about the latest tools and techniques in game development, including RTXDI.

Check out some other GTC sessions you can’t miss:

  • Ray Tracing in One Weekend: Titled after a popular book, this session will provide beginners with an introduction to ray tracing. Author Peter Shirley will show audiences how to use ray tracing to create amazing images.
  • RTXDI: Details on Achieving Real-Time Performance: Discover how the breakthrough technology of RTX Direct Illumination (RTXDI) offers realistic lighting of dynamic scenes, which was impossible to do before in video games.
  • Our Sniper Elite 4 Journey: Learn lessons in porting AAA action games to the Nintendo Switch as Rebellion shares their experience with achieving this for Sniper Elite 4.
The developers of Sniper Elite 4 will present at GTC.

Register now for free and check out over 20 exciting sessions for game developers at GTC. And watch the keynote address on April 12 by NVIDIA CEO Jensen Huang.