Meet the Omnivore: Animator Lets 3D Characters Get Their Groove on With NVIDIA Omniverse and Reallusion

Nigeria-based Benny Dee makes animated music videos, short films and more with NVIDIA Omniverse and Reallusion.
by Angie Lee

Editor’s note: This is one in a series of Meet the Omnivore posts, featuring individual creators and developers who use the NVIDIA Omniverse 3D simulation and collaboration platform to boost their artistic or engineering processes.

Benny Dee

Benjamin Sokomba Dazhi, aka Benny Dee, has learned the ins and outs of the entertainment industry from many angles — first as a rapper, then as a music video director and now as a full-time animator.

After eight years of self-teaching, Dazhi has mastered the art of animation — landing roles as head animator for the film The Legend of Oronpoto, and as creator and director of the Cartoon Network Africa Dance Challenge, a series of dance-along animations that teaches children African-inspired choreography.

Based in north-central Nigeria, Dazhi is building a team for his indie animation studio, JUST ART, which creates animation films focused on action, sci-fi, horror and humor.

Dazhi uses NVIDIA Omniverse — a physically accurate 3D design collaboration platform available with RTX-powered GPUs and part of the NVIDIA Studio suite of tools for creators — with Reallusion’s iClone and Character Creator to supercharge his artistic workflow.

He uses Omniverse Connectors for Reallusion apps for character and prop creation and animation, set dressing and cinematics.

Music, Movies and Masterful Rendering

From animated music videos to clips for action films, Dazhi has a multitude of projects — and accompanying deadlines.

“The main challenges I faced when trying to meet deadlines were long render times and difficulties with software compatibility, but using an Omniverse Connector for Reallusion’s iClone app has been game-changing for my workflow,” he said.

Using Omniverse, Dazhi accomplishes lighting and materials setup, rendering, simulation and post-production processes.

With these tools, it took Dazhi just four minutes to render this clip of a flying car — a task, he said, that would have otherwise taken hours.

“The rendering speed and photorealistic output quality of Omniverse is a breakthrough — and Omniverse apps like Create and Machinima are very user-friendly,” he said.

Such 3D graphics tools are especially important for the development of indie artists, Dazhi added.

“In Nigeria, there are very few animation studios, but we are beginning to grow in number thanks to easy-to-use tools like Reallusion’s iClone, which is the main animation software I use,” he said.

Dazhi plans to soon expand his studio, working with other indie artists via Omniverse’s real-time collaboration feature. Through his films, he hopes to show viewers “that it’s more than possible to make high-end content as an indie artist or small company.”

See Dazhi’s work in the NVIDIA Omniverse Gallery, and hear more about his creative workflow in his community spotlight livestream:

Creators can download NVIDIA Omniverse for free and get started with step-by-step tutorials on the Omniverse YouTube channel. For additional resources and inspiration, follow Omniverse on Instagram, Twitter and Medium. To chat with the community, check out the Omniverse forums and join our Discord Server.