Rick Champagne
Rick Champagne leads global industry strategy and marketing for Media & Entertainment at NVIDIA. Working closely with customers and industry partners, Rick helps guide marketing and strategy for the film, TV, games, broadcast and advertising industries. With a long history of industry management for products and solutions such as HP Z Workstations, the Autodesk 3ds Max and Maya Entertainment Creation Suites, Softimage, Mudbox and Painter, Rick has been in the service of artists and other creative professionals for nearly two decades. Rick spends much of his personal time in his technological and creative pursuits. He studied graphics in college and holds an MBA.
Setting the Virtual Stage: ‘Deathtrap Dungeon’ Gets Interactive Thanks to NVIDIA RTX
Deathtrap Dungeon: The Golden Room is a gripping choose-your-own-adventure story, but it’s no page-turner. Based on the best-selling book of the same name, it’s an interactive film in which viewers… Read Article
Making Movie Magic, NVIDIA Powers 13 Years of Oscar-Winning Visual Effects
For the 13th year running, NVIDIA professional GPUs have powered the dazzling visuals and cinematics behind every Academy Award nominee for Best Visual Effects. The 93rd annual Academy Awards will… Read Article
Hollywood Haul of Fame: 11 Oscar Winners Speak at GTC on Filmmaking’s Future
Eleven Academy Award winners, with more than a dozen Oscars among them, will share their insights on the latest technologies used to create stunning, realistic visuals in films, at next… Read Article
Immersive Design Studios Delivers Legendary Interactive Virtual Experiences with NVIDIA RTX
The COVID-19 pandemic put virtual events in the spotlight, and few companies in this market have shined brighter than Immersive Design Studios. IDS was the force behind two of 2020’s… Read Article
Head-Turning Animation: ‘Bobbleheads: The Movie’ First Feature Completed Remotely on Microsoft Azure Using NVIDIA GPUs
When it comes to 3D animation and visual effects, studios need a lot of high-performance compute power — and in the new remote work environment, distributing those resources to where… Read Article
NVIDIA RTX Real-Time Rendering Inspires Vivid Visuals, Captivating Cinematics for Film and Television
Concept art is often considered the bread and butter of filmmaking, and Ryan Church is the concept design supervisor that’s behind the visuals of many of our favorite films. Church… Read Article
From Content Creation to Collaboration, NVIDIA Omniverse Transforms Entertainment Industry
There are major shifts happening in the media and entertainment industry. With the rise of streaming services, there’s a growing demand for high-quality programming and an increasing need for fresh… Read Article
Shaping the Future of Entertainment at GTC
Technologies like AI, game engines and XR are transforming creativity, even while professionals are working remotely. From virtual production to AI-powered digital humans, artists and designers are expanding boundaries for… Read Article
Film School Adopts NVIDIA RTX to Deliver Real-World Production Experience for Students
From animated shorts and video games to feature-length films, students at the Vancouver Film School create over 900 productions a year. This immersion into real-world production is a big reason… Read Article